(f0837188e) Bots now target only reported targets when the objective is not an order.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:31:48 +03:00
parent 4f825ce309
commit 5f610caadd
16 changed files with 272 additions and 353 deletions
@@ -254,41 +254,56 @@ namespace Barotrauma
Order newOrder = null;
if (Character.CurrentHull != null)
{
if (Character.CurrentHull.FireSources.Count > 0)
if (AIObjectiveExtinguishFires.IsValidTarget(Character.CurrentHull))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
AddTargets<AIObjectiveExtinguishFires, Hull>(Character, Character.CurrentHull);
}
if (Character.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.ConnectedDoor == null && g.Open > 0.0f))
foreach (var gap in Character.CurrentHull.ConnectedGaps)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
if (AIObjectiveFixLeaks.IsValidTarget(gap))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
AddTargets<AIObjectiveFixLeaks, Gap>(Character, gap);
}
}
foreach (Item item in Item.ItemList)
{
if (AIObjectiveRepairItems.IsValidTarget(item))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
newOrder = new Order(orderPrefab, Character.CurrentHull, item.Repairables?.FirstOrDefault());
AddTargets<AIObjectiveRepairItems, Item>(Character, item);
}
}
foreach (Character c in Character.CharacterList)
{
if (c.CurrentHull == Character.CurrentHull && !c.IsDead &&
(c.AIController is EnemyAIController || (c.TeamID != Character.TeamID && Character.TeamID != Character.TeamType.FriendlyNPC && c.TeamID != Character.TeamType.FriendlyNPC)))
if (AIObjectiveFightIntruders.IsValidTarget(c))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
AddTargets<AIObjectiveFightIntruders, Character>(Character, c);
}
}
}
if (Character.CurrentHull != null && (Character.Bleeding > 1.0f || Character.Vitality < Character.MaxVitality * 0.1f))
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
// TODO: the objective needs to inherit AIObjectiveLoop<T>
if (Character.Bleeding > 1.0f || Character.Vitality < Character.MaxVitality * 0.1f)
{
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
newOrder = new Order(orderPrefab, Character.CurrentHull, null);
}
}
if (newOrder != null)
{
if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
{
Character.Speak(
newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
}
}
}
@@ -445,12 +460,9 @@ namespace Barotrauma
{
foreach (var c in Character.CharacterList)
{
if (c.TeamID == character.TeamID)
if (c.AIController is HumanAIController humanAi && humanAi.IsFriendly(character))
{
if (c.AIController is HumanAIController humanAi)
{
humanAi.RefreshHullSafety(hull);
}
humanAi.RefreshHullSafety(hull);
}
}
}
@@ -467,6 +479,62 @@ namespace Barotrauma
}
}
public static void RefreshTargets(Character character, Order order, Hull hull)
{
switch (order.AITag)
{
case "reportfire":
AddTargets<AIObjectiveExtinguishFires, Hull>(character, hull);
break;
case "reportbreach":
foreach (var gap in hull.ConnectedGaps)
{
if (AIObjectiveFixLeaks.IsValidTarget(gap))
{
AddTargets<AIObjectiveFixLeaks, Gap>(character, gap);
}
}
break;
case "reportbrokendevices":
foreach (var item in Item.ItemList)
{
if (AIObjectiveRepairItems.IsValidTarget(item))
{
AddTargets<AIObjectiveRepairItems, Item>(character, item);
}
}
break;
case "reportintruders":
foreach (var enemy in Character.CharacterList)
{
if (AIObjectiveFightIntruders.IsValidTarget(enemy))
{
AddTargets<AIObjectiveFightIntruders, Character>(character, enemy);
}
}
break;
case "requestfirstaid":
// TODO
default:
break;
}
}
private static void AddTargets<T1, T2>(Character caller, T2 target) where T1 : AIObjectiveLoop<T2>
{
foreach (var c in Character.CharacterList)
{
if (IsFriendly(caller, c) && c.AIController is HumanAIController humanAI)
{
var objective = humanAI.ObjectiveManager.GetObjective<T1>();
if (objective != null)
{
objective.AddTarget(target);
}
}
}
}
public float GetHullSafety(Hull hull)
{
if (hull == null) { return 0; }
@@ -500,7 +568,8 @@ namespace Barotrauma
return MathHelper.Clamp(safety * 100, 0, 100);
}
public bool IsFriendly(Character other) => IsFriendly(Character, other);
// TODO: If the aliens are quaranteed to be in another team than the player, we wouldn't need to check the species.
public bool IsFriendly(Character other) => other.TeamID == Character.TeamID && other.SpeciesName == Character.SpeciesName;
public static bool IsFriendly(Character me, Character other) => other.TeamID == me.TeamID && other.SpeciesName == me.SpeciesName;
}
}