Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
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@@ -429,10 +429,10 @@ namespace Barotrauma.Networking
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//(in order to give them appropriate ID card tags)
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var mainSubSpawnPoints = WayPoint.SelectCrewSpawnPoints(characterInfos, Submarine.MainSub);
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ItemPrefab divingSuitPrefab = ItemPrefab.list.Find(ip => ip.Name == "Diving Suit") as ItemPrefab;
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ItemPrefab oxyPrefab = ItemPrefab.list.Find(ip => ip.Name == "Oxygen Tank") as ItemPrefab;
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ItemPrefab scooterPrefab = ItemPrefab.list.Find(ip => ip.Name == "Underwater Scooter") as ItemPrefab;
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ItemPrefab batteryPrefab = ItemPrefab.list.Find(ip => ip.Name == "Battery Cell") as ItemPrefab;
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ItemPrefab divingSuitPrefab = MapEntityPrefab.Find("Diving Suit") as ItemPrefab;
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ItemPrefab oxyPrefab = MapEntityPrefab.Find("Oxygen Tank") as ItemPrefab;
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ItemPrefab scooterPrefab = MapEntityPrefab.Find("Underwater Scooter") as ItemPrefab;
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ItemPrefab batteryPrefab = MapEntityPrefab.Find("Battery Cell") as ItemPrefab;
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var cargoSp = WayPoint.WayPointList.Find(wp => wp.Submarine == respawnShuttle && wp.SpawnType == SpawnType.Cargo);
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