Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
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@@ -389,12 +389,11 @@ namespace Barotrauma.RuinGeneration
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prop.Prefab as StructurePrefab, null).MoveWithLevel = true;
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}
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}
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//generate doors & sensors that close them -------------------------------------------------------------
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var sensorPrefab = ItemPrefab.list.Find(ip => ip.Name == "Alien Motion Sensor") as ItemPrefab;
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var wirePrefab = ItemPrefab.list.Find(ip => ip.Name == "Wire") as ItemPrefab;
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var sensorPrefab = MapEntityPrefab.Find("Alien Motion Sensor") as ItemPrefab;
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var wirePrefab = MapEntityPrefab.Find("Wire") as ItemPrefab;
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foreach (Corridor corridor in corridors)
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{
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@@ -27,26 +27,26 @@ namespace Barotrauma.RuinGeneration
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private RuinStructure(XElement element)
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{
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string prefab = element.GetAttributeString("prefab", "").ToLowerInvariant();
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Prefab = MapEntityPrefab.list.Find(s => s.Name.ToLowerInvariant() == prefab);
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string name = element.GetAttributeString("prefab", "");
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Prefab = MapEntityPrefab.Find(name);
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if (Prefab == null)
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{
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DebugConsole.ThrowError("Loading ruin structure failed - structure prefab \""+prefab+" not found");
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DebugConsole.ThrowError("Loading ruin structure failed - structure prefab \"" + name + " not found");
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return;
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}
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string alignmentStr = element.GetAttributeString("alignment","Bottom");
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string alignmentStr = element.GetAttributeString("alignment", "Bottom");
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if (!Enum.TryParse<Alignment>(alignmentStr, true, out Alignment))
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{
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DebugConsole.ThrowError("Error in ruin structure \""+prefab+"\" - "+alignmentStr+" is not a valid alignment");
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DebugConsole.ThrowError("Error in ruin structure \"" + name + "\" - " + alignmentStr + " is not a valid alignment");
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}
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string typeStr = element.GetAttributeString("type","");
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if (!Enum.TryParse<RuinStructureType>(typeStr,true, out Type))
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string typeStr = element.GetAttributeString("type", "");
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if (!Enum.TryParse<RuinStructureType>(typeStr, true, out Type))
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{
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DebugConsole.ThrowError("Error in ruin structure \"" + prefab + "\" - " + typeStr + " is not a valid type");
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DebugConsole.ThrowError("Error in ruin structure \"" + name + "\" - " + typeStr + " is not a valid type");
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return;
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}
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