Fixed ragdoll collision categories not being updated when CheckDistFromCollider re-enables limb collisions. Fixes #508
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@@ -1265,6 +1265,8 @@ namespace Barotrauma
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//set the position of the ragdoll to make sure limbs don't get stuck inside walls when re-enabling collisions
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SetPosition(Collider.SimPosition, true);
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collisionsDisabled = false;
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//force collision categories to be updated
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prevCollisionCategory = Category.None;
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}
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}
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