EnemyAIController tweaking:
- removed the "distance accumulator" which was used to make characters reset their attack target if they haven't moved enough within a specific interval. The intention was to make characters less likely to get stuck but it seems to cause more problems than it solves. - more frequent target updates - characters can target entities they're previously targeted from further away (even if the target isn't within range anymore)
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@@ -26,7 +26,7 @@
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<!-- spike/tentacle thingy -->
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<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.05" origin="0.5,0.5"/>
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<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
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<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" force="1" torque="-50" damagetype="slash" targetforce="10">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="This" Health="1.0" disabledeltatime="true"/>
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</attack>
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@@ -110,6 +110,6 @@
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<ai attackhumans="500" attackrooms="5.0" attackweaker="50" attackstronger="-30"
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sight="0.5" hearing="1.0"
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attackcooldown="5.0"/>
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attackcooldown="1.0"/>
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</Character>
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