Fixed water scroll speed
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@@ -83,6 +83,11 @@ namespace Barotrauma
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/// <param name="gameTime">Provides a snapshot of timing values.</param>
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public override void Update(double deltaTime)
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{
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if (Hull.renderer != null)
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{
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Hull.renderer.ScrollWater();
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}
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//the accumulator code is based on this article:
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//http://gafferongames.com/game-physics/fix-your-timestep/
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Physics.accumulator += deltaTime;
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@@ -490,6 +490,8 @@ namespace Barotrauma
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public override void Update(double deltaTime)
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{
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GameMain.TitleScreen.Update();
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foreach (GUIButton button in menuButtons)
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{
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button.Update((float)deltaTime);
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@@ -336,6 +336,8 @@ namespace Barotrauma
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public override void Update(double deltaTime)
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{
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GameMain.TitleScreen.Update();
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menu.Update((float)deltaTime);
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GUI.Update((float)deltaTime);
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