Fixed water scroll speed
This commit is contained in:
@@ -63,10 +63,7 @@ namespace Barotrauma
|
||||
waterEffect.Parameters["xWavePos"].SetValue(wavePos);
|
||||
waterEffect.Parameters["xBlurDistance"].SetValue(blurAmount);
|
||||
//waterEffect.CurrentTechnique.Passes[0].Apply();
|
||||
|
||||
wavePos.X += 0.0001f;
|
||||
wavePos.Y += 0.0001f;
|
||||
|
||||
|
||||
#if WINDOWS
|
||||
waterEffect.Parameters["xTexture"].SetValue(texture);
|
||||
spriteBatch.Draw(waterTexture, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
|
||||
@@ -77,6 +74,12 @@ namespace Barotrauma
|
||||
spriteBatch.End();
|
||||
}
|
||||
|
||||
public void ScrollWater()
|
||||
{
|
||||
wavePos.X += 0.0001f;
|
||||
wavePos.Y += 0.0001f;
|
||||
}
|
||||
|
||||
public void Render(GraphicsDevice graphicsDevice, Camera cam, RenderTarget2D texture, Matrix transform)
|
||||
{
|
||||
if (vertices == null) return;
|
||||
|
||||
Reference in New Issue
Block a user