Fixed water scroll speed

This commit is contained in:
juanjp600
2016-09-18 15:35:35 -03:00
parent 4cd6888622
commit 5da2bc9523
6 changed files with 29 additions and 5 deletions

View File

@@ -63,10 +63,7 @@ namespace Barotrauma
waterEffect.Parameters["xWavePos"].SetValue(wavePos);
waterEffect.Parameters["xBlurDistance"].SetValue(blurAmount);
//waterEffect.CurrentTechnique.Passes[0].Apply();
wavePos.X += 0.0001f;
wavePos.Y += 0.0001f;
#if WINDOWS
waterEffect.Parameters["xTexture"].SetValue(texture);
spriteBatch.Draw(waterTexture, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
@@ -77,6 +74,12 @@ namespace Barotrauma
spriteBatch.End();
}
public void ScrollWater()
{
wavePos.X += 0.0001f;
wavePos.Y += 0.0001f;
}
public void Render(GraphicsDevice graphicsDevice, Camera cam, RenderTarget2D texture, Matrix transform)
{
if (vertices == null) return;