(021a3d977) Draw the steering indicator at the center of the sub, not at the center of the display. Change the color of the docking indicators when ready to dock
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@@ -61,7 +61,7 @@ namespace Barotrauma.Items.Components
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};
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private float prevDockingDist;
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public Vector2 DisplayOffset { get; private set; }
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public float DisplayRadius { get; private set; }
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@@ -578,14 +578,14 @@ namespace Barotrauma.Items.Components
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{
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size.Y = 0.0f;
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}
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GUI.DrawLine(spriteBatch, center + offset - size / 2, center + offset + size / 2, Color.LightGreen, width: (int)(zoom));
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GUI.DrawLine(spriteBatch, center + offset - size, center + offset + size, Color.LightGreen, width: (int)(zoom * 2.5f));
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}
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}
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private void DrawDockingIndicator(SpriteBatch spriteBatch, Steering steering, ref Vector2 transducerCenter)
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{
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float scale = displayScale * zoom;
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Vector2 worldFocusPos = (steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
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worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
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@@ -602,6 +602,9 @@ namespace Barotrauma.Items.Components
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System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
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Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.DockingSource.Item.WorldPosition;
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float dist = diff.Length();
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bool readyToDock =
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Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
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Math.Abs(diff.Y) < steering.DockingTarget.DistanceTolerance.Y;
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Vector2 dockingDir = sourcePortPos - targetPortPos;
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Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
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@@ -617,7 +620,7 @@ namespace Barotrauma.Items.Components
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}
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}
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Color staticLineColor = Color.White * 0.8f;
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Color staticLineColor = Color.White * 0.5f;
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float sector = MathHelper.ToRadians(MathHelper.Lerp(10.0f, 45.0f, MathHelper.Clamp(dist / steering.DockingAssistThreshold, 0.0f, 1.0f)));
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float sectorLength = DisplayRadius;
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@@ -626,7 +629,7 @@ namespace Barotrauma.Items.Components
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Vector2 midNormal = new Vector2(-normalizedDockingDir.Y, normalizedDockingDir.X);
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DrawLine(spriteBatch, targetPortPos, targetPortPos + normalizedDockingDir * midLength, staticLineColor, width: 2);
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DrawLine(spriteBatch, targetPortPos, targetPortPos + normalizedDockingDir * midLength, readyToDock ? Color.LightGreen : staticLineColor, width: 2);
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DrawLine(spriteBatch, targetPortPos,
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targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, sector) * sectorLength, staticLineColor, width: 2);
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DrawLine(spriteBatch, targetPortPos,
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@@ -646,39 +649,13 @@ namespace Barotrauma.Items.Components
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Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
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Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
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Color indicatorColor = withinSector ? Color.LightGreen * 0.9f : Color.Red * 0.9f;
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Color indicatorColor = withinSector ? Color.LightGreen * 0.8f : Color.Red * 0.8f;
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DrawLine(spriteBatch, targetPortPos,
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targetPortPos + MathUtils.RotatePoint(normalizedDockingDir,indicatorSector) * indicatorSectorLength, indicatorColor, width: 2);
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DrawLine(spriteBatch, targetPortPos,
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targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -indicatorSector) * indicatorSectorLength, indicatorColor, width: 2);
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/*if (steering.DockingSource.IsHorizontal)
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{
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if (yDist < steering.DockingSource.DistanceTolerance.Y)
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{
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DrawLine(spriteBatch, sourcePortPos, new Vector2(targetPortPos.X, sourcePortPos.Y), xColor, width: 3);
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}
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else
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{
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DrawLine(spriteBatch, sourcePortPos, new Vector2(midPos.X, sourcePortPos.Y), xColor, width: 3);
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DrawLine(spriteBatch, targetPortPos, new Vector2(midPos.X, targetPortPos.Y), xColor, width: 3);
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DrawLine(spriteBatch, new Vector2(midPos.X, sourcePortPos.Y), new Vector2(midPos.X, targetPortPos.Y), yColor, width: 3);
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}
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}
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else
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{
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if (xDist < steering.DockingSource.DistanceTolerance.X)
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{
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DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, targetPortPos.Y), yColor, width: 3);
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}
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else
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{
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DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, midPos.Y), yColor, width: 3);
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DrawLine(spriteBatch, targetPortPos, new Vector2(targetPortPos.X, midPos.Y), yColor, width: 3);
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DrawLine(spriteBatch, new Vector2(sourcePortPos.X, midPos.Y), new Vector2(targetPortPos.X, midPos.Y), xColor, width: 3);
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}
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}*/
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}
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private void UpdateDisruptions(Vector2 pingSource, float worldPingRadius, float worldPrevPingRadius)
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