(021a3d977) Draw the steering indicator at the center of the sub, not at the center of the display. Change the color of the docking indicators when ready to dock

This commit is contained in:
Joonas Rikkonen
2019-05-03 13:40:49 +03:00
parent a2c2f72357
commit 5d4a3f18c6
9 changed files with 107 additions and 101 deletions
@@ -61,7 +61,7 @@ namespace Barotrauma.Items.Components
};
private float prevDockingDist;
public Vector2 DisplayOffset { get; private set; }
public float DisplayRadius { get; private set; }
@@ -578,14 +578,14 @@ namespace Barotrauma.Items.Components
{
size.Y = 0.0f;
}
GUI.DrawLine(spriteBatch, center + offset - size / 2, center + offset + size / 2, Color.LightGreen, width: (int)(zoom));
GUI.DrawLine(spriteBatch, center + offset - size, center + offset + size, Color.LightGreen, width: (int)(zoom * 2.5f));
}
}
private void DrawDockingIndicator(SpriteBatch spriteBatch, Steering steering, ref Vector2 transducerCenter)
{
float scale = displayScale * zoom;
Vector2 worldFocusPos = (steering.DockingSource.Item.WorldPosition + steering.DockingTarget.Item.WorldPosition) / 2.0f;
worldFocusPos.X = steering.DockingTarget.Item.WorldPosition.X;
@@ -602,6 +602,9 @@ namespace Barotrauma.Items.Components
System.Diagnostics.Debug.Assert(steering.DockingSource.IsHorizontal == steering.DockingTarget.IsHorizontal);
Vector2 diff = steering.DockingTarget.Item.WorldPosition - steering.DockingSource.Item.WorldPosition;
float dist = diff.Length();
bool readyToDock =
Math.Abs(diff.X) < steering.DockingTarget.DistanceTolerance.X &&
Math.Abs(diff.Y) < steering.DockingTarget.DistanceTolerance.Y;
Vector2 dockingDir = sourcePortPos - targetPortPos;
Vector2 normalizedDockingDir = Vector2.Normalize(dockingDir);
@@ -617,7 +620,7 @@ namespace Barotrauma.Items.Components
}
}
Color staticLineColor = Color.White * 0.8f;
Color staticLineColor = Color.White * 0.5f;
float sector = MathHelper.ToRadians(MathHelper.Lerp(10.0f, 45.0f, MathHelper.Clamp(dist / steering.DockingAssistThreshold, 0.0f, 1.0f)));
float sectorLength = DisplayRadius;
@@ -626,7 +629,7 @@ namespace Barotrauma.Items.Components
Vector2 midNormal = new Vector2(-normalizedDockingDir.Y, normalizedDockingDir.X);
DrawLine(spriteBatch, targetPortPos, targetPortPos + normalizedDockingDir * midLength, staticLineColor, width: 2);
DrawLine(spriteBatch, targetPortPos, targetPortPos + normalizedDockingDir * midLength, readyToDock ? Color.LightGreen : staticLineColor, width: 2);
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, sector) * sectorLength, staticLineColor, width: 2);
DrawLine(spriteBatch, targetPortPos,
@@ -646,39 +649,13 @@ namespace Barotrauma.Items.Components
Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
Color indicatorColor = withinSector ? Color.LightGreen * 0.9f : Color.Red * 0.9f;
Color indicatorColor = withinSector ? Color.LightGreen * 0.8f : Color.Red * 0.8f;
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir,indicatorSector) * indicatorSectorLength, indicatorColor, width: 2);
DrawLine(spriteBatch, targetPortPos,
targetPortPos + MathUtils.RotatePoint(normalizedDockingDir, -indicatorSector) * indicatorSectorLength, indicatorColor, width: 2);
/*if (steering.DockingSource.IsHorizontal)
{
if (yDist < steering.DockingSource.DistanceTolerance.Y)
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(targetPortPos.X, sourcePortPos.Y), xColor, width: 3);
}
else
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(midPos.X, sourcePortPos.Y), xColor, width: 3);
DrawLine(spriteBatch, targetPortPos, new Vector2(midPos.X, targetPortPos.Y), xColor, width: 3);
DrawLine(spriteBatch, new Vector2(midPos.X, sourcePortPos.Y), new Vector2(midPos.X, targetPortPos.Y), yColor, width: 3);
}
}
else
{
if (xDist < steering.DockingSource.DistanceTolerance.X)
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, targetPortPos.Y), yColor, width: 3);
}
else
{
DrawLine(spriteBatch, sourcePortPos, new Vector2(sourcePortPos.X, midPos.Y), yColor, width: 3);
DrawLine(spriteBatch, targetPortPos, new Vector2(targetPortPos.X, midPos.Y), yColor, width: 3);
DrawLine(spriteBatch, new Vector2(sourcePortPos.X, midPos.Y), new Vector2(targetPortPos.X, midPos.Y), xColor, width: 3);
}
}*/
}
private void UpdateDisruptions(Vector2 pingSource, float worldPingRadius, float worldPrevPingRadius)
@@ -27,6 +27,8 @@ namespace Barotrauma.Items.Components
private GUIComponent statusContainer, dockingContainer;
private GUIButton dockingButton;
private GUIFrame autoPilotControlsDisabler;
private GUIComponent steerArea;
@@ -288,7 +290,7 @@ namespace Barotrauma.Items.Components
{ MinSize = new Point(150, 0), AbsoluteOffset = new Point((int)(viewSize * 0.9f), 0) }, style: null);
var paddedDockingContainer = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), dockingContainer.RectTransform, Anchor.Center), style: null);
var dockButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.Center), "Dock");
dockingButton = new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.Center), "Dock");
new GUIButton(new RectTransform(new Vector2(0.3f, 0.3f), paddedDockingContainer.RectTransform, Anchor.CenterLeft), "<")
{
@@ -383,16 +385,20 @@ namespace Barotrauma.Items.Components
}
}
Vector2 displaySubPos = ((posToMaintain.Value - sonar.DisplayOffset * sonar.Zoom - controlledSub.WorldPosition)) / sonar.Range * sonar.DisplayRadius * sonar.Zoom;
displaySubPos.Y = -displaySubPos.Y;
displaySubPos = displaySubPos.ClampLength(velRect.Width / 2);
displaySubPos = velRect.Center.ToVector2() + displaySubPos;
//map velocity from rectangle to circle
Vector2 unitTargetVel = targetVelocity / 100.0f;
Vector2 steeringPos = new Vector2(
targetVelocity.X * 0.9f * (float)Math.Sqrt(1.0f - 0.5f * unitTargetVel.Y * unitTargetVel.Y),
-targetVelocity.Y * 0.9f * (float)Math.Sqrt(1.0f - 0.5f * unitTargetVel.X * unitTargetVel.X));
steeringPos.X += velRect.Center.X;
steeringPos.Y += velRect.Center.Y;
steeringPos += displaySubPos;
GUI.DrawLine(spriteBatch,
new Vector2(velRect.Center.X, velRect.Center.Y),
displaySubPos,
steeringPos,
Color.CadetBlue, 0, 2);
}
@@ -466,6 +472,15 @@ namespace Barotrauma.Items.Components
dockingContainer.Visible = DockingModeEnabled;
statusContainer.Visible = !DockingModeEnabled;
if (DockingModeEnabled)
{
if (Math.Abs(DockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < DockingSource.DistanceTolerance.X &&
Math.Abs(DockingSource.Item.WorldPosition.X - DockingTarget.Item.WorldPosition.X) < DockingSource.DistanceTolerance.X)
{
//TODO: flash docking button
}
}
autoPilotControlsDisabler.Visible = !AutoPilot;
if (voltage < minVoltage && currPowerConsumption > 0.0f)
@@ -501,7 +516,19 @@ namespace Barotrauma.Items.Components
if (Vector2.Distance(PlayerInput.MousePosition, steerArea.Rect.Center.ToVector2()) < steerArea.Rect.Width / 2)
{
if (PlayerInput.LeftButtonHeld())
tipContainer.Visible = true;
tipContainer.Text = noPowerTip;
return;
}
tipContainer.Visible = AutoPilot;
if (AutoPilot)
{
if (maintainPos)
{
tipContainer.Text = autoPilotMaintainPosTip;
}
else if (LevelStartSelected)
{
Vector2 inputPos = PlayerInput.MousePosition - steerArea.Rect.Center.ToVector2();
inputPos.Y = -inputPos.Y;
@@ -567,8 +594,7 @@ namespace Barotrauma.Items.Components
inputCumulation = 0;
keyboardInput = Vector2.Zero;
}
float closestDist = DockingAssistThreshold * DockingAssistThreshold;
DockingModeEnabled = false;
DockingSource = null;