Unstable 0.1400.1.0
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@@ -89,9 +89,9 @@ namespace Barotrauma.Networking
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var fadeOutTime = !orderPrefab.IsIgnoreOrder ? (float?)orderPrefab.FadeOutTime : null;
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GameMain.GameSession?.CrewManager?.AddOrder(order, fadeOutTime);
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}
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else if (orderMessageInfo.TargetCharacter != null)
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else
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{
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orderMessageInfo.TargetCharacter.SetOrder(order, orderOption, orderMessageInfo.Priority, senderCharacter);
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orderMessageInfo.TargetCharacter?.SetOrder(order, orderOption, orderMessageInfo.Priority, senderCharacter);
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}
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}
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}
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