149 lines
7.1 KiB
C#
149 lines
7.1 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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namespace Barotrauma.Networking
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{
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partial class ChatMessage
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{
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public virtual void ClientWrite(IWriteMessage msg)
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{
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msg.Write((byte)ClientNetObject.CHAT_MESSAGE);
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msg.Write(NetStateID);
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msg.Write((byte)Type);
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msg.Write(Text);
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}
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public static void ClientRead(IReadMessage msg)
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{
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UInt16 id = msg.ReadUInt16();
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ChatMessageType type = (ChatMessageType)msg.ReadByte();
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PlayerConnectionChangeType changeType = PlayerConnectionChangeType.None;
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string txt = "";
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string styleSetting = string.Empty;
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if (type != ChatMessageType.Order)
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{
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changeType = (PlayerConnectionChangeType)msg.ReadByte();
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txt = msg.ReadString();
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}
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string senderName = msg.ReadString();
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Character senderCharacter = null;
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Client senderClient = null;
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bool hasSenderClient = msg.ReadBoolean();
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if (hasSenderClient)
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{
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UInt64 clientId = msg.ReadUInt64();
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senderClient = GameMain.Client.ConnectedClients.Find(c => c.SteamID == clientId || c.ID == clientId);
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if (senderClient != null) { senderName = senderClient.Name; }
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}
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bool hasSenderCharacter = msg.ReadBoolean();
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if (hasSenderCharacter)
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{
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senderCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
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if (senderCharacter != null)
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{
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senderName = senderCharacter.Name;
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}
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}
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msg.ReadPadBits();
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switch (type)
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{
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case ChatMessageType.Default:
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break;
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case ChatMessageType.Order:
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var orderMessageInfo = OrderChatMessage.ReadOrder(msg);
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if (orderMessageInfo.OrderIndex < 0 || orderMessageInfo.OrderIndex >= Order.PrefabList.Count)
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{
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DebugConsole.ThrowError("Invalid order message - order index out of bounds.");
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if (NetIdUtils.IdMoreRecent(id, LastID)) { LastID = id; }
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return;
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}
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var orderPrefab = orderMessageInfo.OrderPrefab ?? Order.PrefabList[orderMessageInfo.OrderIndex];
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string orderOption = orderMessageInfo.OrderOption;
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orderOption ??= orderMessageInfo.OrderOptionIndex.HasValue && orderMessageInfo.OrderOptionIndex >= 0 && orderMessageInfo.OrderOptionIndex < orderPrefab.Options.Length ?
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orderPrefab.Options[orderMessageInfo.OrderOptionIndex.Value] : "";
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txt = orderPrefab.GetChatMessage(orderMessageInfo.TargetCharacter?.Name, senderCharacter?.CurrentHull?.DisplayName, givingOrderToSelf: orderMessageInfo.TargetCharacter == senderCharacter, orderOption: orderOption);
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if (GameMain.Client.GameStarted && Screen.Selected == GameMain.GameScreen)
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{
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Order order = null;
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switch (orderMessageInfo.TargetType)
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{
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case Order.OrderTargetType.Entity:
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order = new Order(orderPrefab, orderMessageInfo.TargetEntity, orderPrefab.GetTargetItemComponent(orderMessageInfo.TargetEntity as Item), orderGiver: senderCharacter);
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break;
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case Order.OrderTargetType.Position:
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order = new Order(orderPrefab, orderMessageInfo.TargetPosition, orderGiver: senderCharacter);
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break;
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case Order.OrderTargetType.WallSection:
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order = new Order(orderPrefab, orderMessageInfo.TargetEntity as Structure, orderMessageInfo.WallSectionIndex, orderGiver: senderCharacter);
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break;
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}
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if (order != null)
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{
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if (order.TargetAllCharacters)
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{
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var fadeOutTime = !orderPrefab.IsIgnoreOrder ? (float?)orderPrefab.FadeOutTime : null;
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GameMain.GameSession?.CrewManager?.AddOrder(order, fadeOutTime);
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}
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else
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{
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orderMessageInfo.TargetCharacter?.SetOrder(order, orderOption, orderMessageInfo.Priority, senderCharacter);
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}
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}
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}
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if (NetIdUtils.IdMoreRecent(id, LastID))
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{
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GameMain.Client.AddChatMessage(
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new OrderChatMessage(orderPrefab, orderOption, orderMessageInfo.Priority, txt, orderMessageInfo.TargetPosition ?? orderMessageInfo.TargetEntity as ISpatialEntity, orderMessageInfo.TargetCharacter, senderCharacter));
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LastID = id;
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}
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return;
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case ChatMessageType.ServerMessageBox:
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txt = TextManager.GetServerMessage(txt);
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break;
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case ChatMessageType.ServerMessageBoxInGame:
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styleSetting = msg.ReadString();
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txt = TextManager.GetServerMessage(txt);
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break;
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}
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if (NetIdUtils.IdMoreRecent(id, LastID))
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{
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switch (type)
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{
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case ChatMessageType.MessageBox:
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case ChatMessageType.ServerMessageBox:
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//only show the message box if the text differs from the text in the currently visible box
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if ((GUIMessageBox.VisibleBox as GUIMessageBox)?.Text?.Text != txt)
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{
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new GUIMessageBox("", txt);
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}
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break;
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case ChatMessageType.ServerMessageBoxInGame:
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new GUIMessageBox("", txt, new string[0], type: GUIMessageBox.Type.InGame, iconStyle: styleSetting);
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break;
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case ChatMessageType.Console:
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DebugConsole.NewMessage(txt, MessageColor[(int)ChatMessageType.Console]);
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break;
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case ChatMessageType.ServerLog:
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if (!Enum.TryParse(senderName, out ServerLog.MessageType messageType))
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{
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return;
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}
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GameMain.Client.ServerSettings.ServerLog?.WriteLine(txt, messageType);
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break;
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default:
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GameMain.Client.AddChatMessage(txt, type, senderName, senderClient, senderCharacter, changeType);
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break;
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}
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LastID = id;
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}
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}
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}
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}
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