Wifi components can't communicate with the enemy sub in combat missions. Fixes #554

This commit is contained in:
Joonas Rikkonen
2018-08-01 13:52:47 +03:00
parent 82103cf394
commit 5a6a8e2501
5 changed files with 53 additions and 11 deletions
@@ -14,6 +14,8 @@ namespace Barotrauma.Items.Components
private int channel;
public byte TeamID;
[Serialize(20000.0f, false)]
public float Range
{
@@ -59,7 +61,7 @@ namespace Barotrauma.Items.Components
{
if (!HasRequiredContainedItems(false)) return false;
if (sender == null || sender.channel != channel) return false;
if (sender == null || sender.channel != channel || sender.TeamID != TeamID) return false;
return Vector2.Distance(item.WorldPosition, sender.item.WorldPosition) <= sender.Range;
}
@@ -1647,7 +1647,15 @@ namespace Barotrauma
int index = ParentInventory.FindIndex(this);
msg.Write(index < 0 ? (byte)255 : (byte)index);
}
byte teamID = 0;
foreach (WifiComponent wifiComponent in GetComponents<WifiComponent>())
{
teamID = wifiComponent.TeamID;
break;
}
msg.Write(teamID);
bool tagsChanged = tags.Count != prefab.Tags.Count || !tags.All(t => prefab.Tags.Contains(t));
msg.Write(tagsChanged);
if (tagsChanged)
@@ -1692,6 +1700,7 @@ namespace Barotrauma
}
}
byte teamID = msg.ReadByte();
bool tagsChanged = msg.ReadBoolean();
string tags = "";
if (tagsChanged)
@@ -1725,15 +1734,22 @@ namespace Barotrauma
}
}
var item = new Item(itemPrefab, pos, sub);
item.ID = itemId;
var item = new Item(itemPrefab, pos, sub)
{
ID = itemId
};
foreach (WifiComponent wifiComponent in item.GetComponents<WifiComponent>())
{
wifiComponent.TeamID = teamID;
}
if (descriptionChanged) item.Description = itemDesc;
if (tagsChanged) item.Tags = tags;
if (sub != null)
{
item.CurrentHull = Hull.FindHull(pos + sub.Position, null, true);
item.Submarine = item.CurrentHull == null ? null : item.CurrentHull.Submarine;
item.Submarine = item.CurrentHull?.Submarine;
}
if (inventory != null)