Disposing wrappingwall vertex buffers
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@@ -1017,6 +1017,14 @@ namespace Barotrauma
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{
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renderer.Dispose();
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renderer = null;
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for (int side = 0; side < 2; side++)
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{
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for (int i = 0; i < 2; i++)
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{
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wrappingWalls[side, i].Dispose();
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}
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}
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cells = null;
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@@ -1025,6 +1033,8 @@ namespace Barotrauma
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loaded = null;
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//vertexBuffer.Dispose();
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//vertexBuffer = null;
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}
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