Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)

This commit is contained in:
Regalis
2015-09-29 20:06:15 +03:00
parent 45178e745b
commit 59bff34bb1
16 changed files with 116 additions and 529 deletions
+1 -1
View File
@@ -132,7 +132,7 @@ namespace Subsurface
Debug.WriteLine(" char: " + sw.ElapsedTicks);
sw.Restart();
Ragdoll.UpdateAll((float)Physics.step);
Ragdoll.UpdateAll(cam, (float)Physics.step);
if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
{