Simpler anim logic for off-screen characters (all limbs except refLimb are hidden)

This commit is contained in:
Regalis
2015-09-29 20:06:15 +03:00
parent 45178e745b
commit 59bff34bb1
16 changed files with 116 additions and 529 deletions
@@ -110,7 +110,7 @@ namespace Subsurface
{
Character.UpdateAnimAll((float)Physics.step * 1000.0f);
Ragdoll.UpdateAll((float)Physics.step);
Ragdoll.UpdateAll(cam, (float)Physics.step);
GameMain.World.Step((float)Physics.step);