Relay and delay components
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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class RelayComponent : ItemComponent
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{
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public RelayComponent(Item item, XElement element)
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: base (item, element)
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{
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IsActive = true;
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}
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public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f)
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{
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if (connection.Name.Contains("_in"))
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{
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if (!IsActive) return;
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string outConnection = connection.Name.Contains("power_in") ? "power_out" : "signal_out";
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int connectionNumber = -1;
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int.TryParse(connection.Name.Substring(connection.Name.Length - 1, 1), out connectionNumber);
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if (connectionNumber > 0) outConnection += connectionNumber;
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item.SendSignal(signal, outConnection, power);
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}
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else if (connection.Name == "toggle")
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{
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IsActive = !IsActive;
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}
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else if (connection.Name == "set_state")
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{
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IsActive = signal == "1";
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}
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}
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}
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}
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