add new talents

This commit is contained in:
Evil Factory
2021-10-28 18:55:18 -03:00
parent 07f7aba4f2
commit 5712589ef3
@@ -368,15 +368,27 @@ namespace Barotrauma
UserData.RegisterType<ContentPackage>(); UserData.RegisterType<ContentPackage>();
UserData.RegisterType<SubmarineBody>(); UserData.RegisterType<SubmarineBody>();
UserData.RegisterType<Explosion>(); UserData.RegisterType<Explosion>();
UserData.RegisterType<ServerSettings>();
UserData.RegisterType<AIController>(); UserData.RegisterType<AIController>();
UserData.RegisterType<EnemyAIController>(); UserData.RegisterType<EnemyAIController>();
UserData.RegisterType<HumanAIController>(); UserData.RegisterType<HumanAIController>();
UserData.RegisterType<AICharacter>(); UserData.RegisterType<AICharacter>();
UserData.RegisterType<AITarget>(); UserData.RegisterType<AITarget>();
UserData.RegisterType<AITargetMemory>(); UserData.RegisterType<AITargetMemory>();
UserData.RegisterType<ServerSettings>();
UserData.RegisterType<TalentPrefab>();
UserData.RegisterType<TalentOption>();
UserData.RegisterType<TalentSubTree>();
UserData.RegisterType<TalentTree>();
UserData.RegisterType<CharacterTalent>();
UserData.RegisterType<PrefabCollection<ItemPrefab>>(); UserData.RegisterType<PrefabCollection<ItemPrefab>>();
UserData.RegisterType<PrefabCollection<JobPrefab>>(); UserData.RegisterType<PrefabCollection<JobPrefab>>();
UserData.RegisterType<PrefabCollection<CharacterPrefab>>();
UserData.RegisterType<PrefabCollection<AfflictionPrefab>>();
UserData.RegisterType<PrefabCollection<TalentPrefab>>();
UserData.RegisterType<GameSession>(); UserData.RegisterType<GameSession>();
UserData.RegisterType<CampaignMode>(); UserData.RegisterType<CampaignMode>();
UserData.RegisterType<InputType>(); UserData.RegisterType<InputType>();