Nerfed wall damage. Crawlers, mantises, threshers and coelanths now take much more time to tear through the hull and collisions with the level cause less damage.

This commit is contained in:
Joonas Rikkonen
2018-01-12 15:46:20 +02:00
parent 87d987037f
commit 567b4408ad
5 changed files with 6 additions and 6 deletions
@@ -66,7 +66,7 @@
<!-- ""claw" -->
<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
<attack range="200" damagerange="100" duration="0.25" damage="50" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash" targetforce="-100" severlimbsprobability="0.8"
<attack range="200" damagerange="100" duration="0.25" damage="50" stun="0.1" bleedingdamage="5" structuredamage="20" damagetype="slash" targetforce="-100" severlimbsprobability="0.8"
torque="-20" force="10" applyforceonlimbs="0,1,6"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>