diff --git a/Barotrauma/BarotraumaShared/Content/Characters/Coelanth/coelanth.xml b/Barotrauma/BarotraumaShared/Content/Characters/Coelanth/coelanth.xml
index d55cc8c5d..f1ad2b97d 100644
--- a/Barotrauma/BarotraumaShared/Content/Characters/Coelanth/coelanth.xml
+++ b/Barotrauma/BarotraumaShared/Content/Characters/Coelanth/coelanth.xml
@@ -33,7 +33,7 @@
-
+
diff --git a/Barotrauma/BarotraumaShared/Content/Characters/Crawler/crawler.xml b/Barotrauma/BarotraumaShared/Content/Characters/Crawler/crawler.xml
index 631ee917a..45cd1f962 100644
--- a/Barotrauma/BarotraumaShared/Content/Characters/Crawler/crawler.xml
+++ b/Barotrauma/BarotraumaShared/Content/Characters/Crawler/crawler.xml
@@ -49,7 +49,7 @@
-
diff --git a/Barotrauma/BarotraumaShared/Content/Characters/Mantis/mantis.xml b/Barotrauma/BarotraumaShared/Content/Characters/Mantis/mantis.xml
index b6f0d3057..1207f2fbc 100644
--- a/Barotrauma/BarotraumaShared/Content/Characters/Mantis/mantis.xml
+++ b/Barotrauma/BarotraumaShared/Content/Characters/Mantis/mantis.xml
@@ -66,7 +66,7 @@
-
diff --git a/Barotrauma/BarotraumaShared/Content/Characters/Tigerthresher/tigerthresher.xml b/Barotrauma/BarotraumaShared/Content/Characters/Tigerthresher/tigerthresher.xml
index 612a42e6c..fe9292750 100644
--- a/Barotrauma/BarotraumaShared/Content/Characters/Tigerthresher/tigerthresher.xml
+++ b/Barotrauma/BarotraumaShared/Content/Characters/Tigerthresher/tigerthresher.xml
@@ -34,7 +34,7 @@
-
+
diff --git a/Barotrauma/BarotraumaShared/Source/Map/SubmarineBody.cs b/Barotrauma/BarotraumaShared/Source/Map/SubmarineBody.cs
index 0aee7abd1..a75fc759f 100644
--- a/Barotrauma/BarotraumaShared/Source/Map/SubmarineBody.cs
+++ b/Barotrauma/BarotraumaShared/Source/Map/SubmarineBody.cs
@@ -16,7 +16,7 @@ namespace Barotrauma
class SubmarineBody
{
public const float DamageDepth = -30000.0f;
- private const float DamageMultiplier = 50.0f;
+ private const float ImpactDamageMultiplier = 10.0f;
private const float Friction = 0.2f, Restitution = 0.0f;
@@ -663,7 +663,7 @@ namespace Barotrauma
item.body.ApplyLinearImpulse(item.body.Mass * impulse);
}
- var damagedStructures = Explosion.RangedStructureDamage(ConvertUnits.ToDisplayUnits(lastContactPoint), impact * 50.0f, impact * DamageMultiplier);
+ var damagedStructures = Explosion.RangedStructureDamage(ConvertUnits.ToDisplayUnits(lastContactPoint), impact * 50.0f, impact * ImpactDamageMultiplier);
#if CLIENT
//play a damage sound for the structure that took the most damage