Saving (wip), statuseffect refactoring, multiple character faces
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@@ -96,7 +96,7 @@ namespace Subsurface
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{
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base.Select();
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Map.Unload();
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//Map.Unload();
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UpdateCharacterLists();
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@@ -222,7 +222,8 @@ namespace Subsurface
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private bool StartShift(GUIButton button, object selection)
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{
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Map.Load(Game1.GameSession.SaveFile);
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//Map.Load(Game1.GameSession.SaveFile);
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Game1.GameSession.StartShift();
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