Saving (wip), statuseffect refactoring, multiple character faces
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@@ -96,7 +96,7 @@ namespace Subsurface
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{
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base.Select();
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Map.Unload();
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//Map.Unload();
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UpdateCharacterLists();
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@@ -222,7 +222,8 @@ namespace Subsurface
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private bool StartShift(GUIButton button, object selection)
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{
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Map.Load(Game1.GameSession.SaveFile);
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//Map.Load(Game1.GameSession.SaveFile);
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Game1.GameSession.StartShift();
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@@ -55,23 +55,20 @@ namespace Subsurface
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new GUITextBlock(new Rectangle(0, 30, 0, 30), "Selected map:", Color.Transparent, Color.Black, Alignment.Left, menuTabs[(int)Tabs.NewGame]);
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mapList = new GUIListBox(new Rectangle(0, 60, 200, 400), Color.White, menuTabs[1]);
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//string[] mapFilePaths = Map.GetMapFilePaths();
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//if (mapFilePaths!=null)
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//{
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foreach (Map map in Map.SavedMaps)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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map.Name,
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GUI.style,
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Alignment.Left,
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Alignment.Left,
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mapList);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.UserData = map;
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}
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if (Map.SavedMaps.Count > 0) mapList.Select(Map.SavedMaps[0]);
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//}
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foreach (Map map in Map.SavedMaps)
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{
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(0, 0, 0, 25),
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map.Name,
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GUI.style,
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Alignment.Left,
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Alignment.Left,
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mapList);
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textBlock.Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f);
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textBlock.UserData = map;
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}
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if (Map.SavedMaps.Count > 0) mapList.Select(Map.SavedMaps[0]);
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button = new GUIButton(new Rectangle(0, 0, 100, 30), "Start", GUI.style, Alignment.Right | Alignment.Bottom, menuTabs[(int)Tabs.NewGame]);
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button.OnClicked = StartGame;
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@@ -150,7 +147,7 @@ namespace Subsurface
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if (selectedMap == null) return false;
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Game1.GameSession = new GameSession(selectedMap.FilePath, true, TimeSpan.Zero);
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Game1.GameSession = new GameSession(selectedMap, TimeSpan.Zero);
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Game1.LobbyScreen.Select();
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@@ -6,6 +6,7 @@ using Subsurface.Networking;
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using FarseerPhysics;
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using FarseerPhysics.Factories;
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using FarseerPhysics.Dynamics;
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using System.IO;
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namespace Subsurface
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{
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@@ -472,7 +473,7 @@ namespace Subsurface
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}
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else
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{
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msg.Write(selectedMap.Name);
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msg.Write(Path.GetFileName(selectedMap.FilePath));
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msg.Write(selectedMap.MapHash.MD5Hash);
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}
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@@ -502,7 +503,7 @@ namespace Subsurface
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else
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{
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mapList.Select(map);
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map.Load();
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//map.Load();
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return true;
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}
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}
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