Saving (wip), statuseffect refactoring, multiple character faces
This commit is contained in:
@@ -273,9 +273,9 @@ namespace Subsurface.Networking
|
||||
|
||||
Map selectedMap = Game1.NetLobbyScreen.SelectedMap as Map;
|
||||
|
||||
selectedMap.Load();
|
||||
//selectedMap.Load();
|
||||
|
||||
Game1.GameSession = new GameSession("", false, Game1.NetLobbyScreen.GameDuration, Game1.NetLobbyScreen.SelectedMode);
|
||||
Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.GameDuration, Game1.NetLobbyScreen.SelectedMode);
|
||||
Game1.GameSession.StartShift(1);
|
||||
//EventManager.SelectEvent(Game1.netLobbyScreen.SelectedEvent);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user