Saving (wip), statuseffect refactoring, multiple character faces

This commit is contained in:
Regalis
2015-06-12 16:56:51 +03:00
parent 270efd77e0
commit 566d54197a
35 changed files with 640 additions and 268 deletions
+2 -2
View File
@@ -273,9 +273,9 @@ namespace Subsurface.Networking
Map selectedMap = Game1.NetLobbyScreen.SelectedMap as Map;
selectedMap.Load();
//selectedMap.Load();
Game1.GameSession = new GameSession("", false, Game1.NetLobbyScreen.GameDuration, Game1.NetLobbyScreen.SelectedMode);
Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.GameDuration, Game1.NetLobbyScreen.SelectedMode);
Game1.GameSession.StartShift(1);
//EventManager.SelectEvent(Game1.netLobbyScreen.SelectedEvent);