Saving (wip), statuseffect refactoring, multiple character faces

This commit is contained in:
Regalis
2015-06-12 16:56:51 +03:00
parent 270efd77e0
commit 566d54197a
35 changed files with 640 additions and 268 deletions
+1 -1
View File
@@ -240,7 +240,7 @@ namespace Subsurface.Networking
TimeSpan duration = new TimeSpan(0,(int)durationMinutes,0);
//int gameModeIndex = inc.ReadInt32();
Game1.GameSession = new GameSession("", false, duration);
Game1.GameSession = new GameSession(Map.Loaded, duration);
Game1.GameSession.StartShift(1);
myCharacter = ReadCharacterData(inc);