Saving (wip), statuseffect refactoring, multiple character faces
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@@ -115,22 +115,14 @@ namespace Subsurface.Items.Components
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Item[] containedItems = item.ContainedItems;
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ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
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for (int i = 0; i < limb.Length; i++)
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if (containedItems == null) return;
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for (int j = 0; j<containedItems.Length; j++)
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{
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if (limb[i] == null) continue;
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ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
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if (containedItems == null) continue;
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for (int j = 0; j<containedItems.Length; j++)
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{
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if (containedItems[j] == null) continue;
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containedItems[j].ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
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}
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}
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if (containedItems[j] == null) continue;
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containedItems[j].ApplyStatusEffects(ActionType.OnWearing, deltaTime, picker);
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}
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}
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}
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