Saving (wip), statuseffect refactoring, multiple character faces
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@@ -233,9 +233,12 @@ namespace Subsurface.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
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if (!isStuck)
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{
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OpenState += deltaTime * ((isOpen) ? 3.0f : -3.0f);
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LinkedGap.Open = openState;
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}
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LinkedGap.Open = openState;
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item.SendSignal((isOpen) ? "1" : "0", "state_out");
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}
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@@ -309,8 +312,6 @@ namespace Subsurface.Items.Components
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public override void ReceiveSignal(string signal, Connection connection, Item sender)
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{
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if (isStuck) return;
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if (connection.name=="toggle")
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{
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isOpen = !isOpen;
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