Saving (wip), statuseffect refactoring, multiple character faces
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@@ -269,7 +269,7 @@ namespace Subsurface
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// new Vector2(10, 30), Color.White);
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if (Character.Controlled != null) Character.Controlled.DrawHud(spriteBatch, cam);
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if (Character.Controlled != null && cam!=null) Character.Controlled.DrawHud(spriteBatch, cam);
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DrawMessages(spriteBatch, (float)deltaTime);
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