Saving (wip), statuseffect refactoring, multiple character faces
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@@ -209,12 +209,20 @@ namespace Subsurface
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Game1.LobbyScreen.Select();
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break;
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case "savemap":
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if (commands.Length < 2) break;
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Map.Loaded.SaveAs("Content/SavedMaps/" + commands[1]);
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NewMessage("map saved", Color.Green);
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break;
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case "loadmap":
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if (commands.Length < 2) break;
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Map.Load("Content/SavedMaps/" + commands[1]);
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break;
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case "savegame":
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SaveUtil.SaveGame("Content/Data/test.save");
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break;
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case "loadgame":
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SaveUtil.LoadGame("Content/Data/test.save");
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break;
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case "messagebox":
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if (commands.Length < 3) break;
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new GUIMessageBox(commands[1], commands[2]);
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