Saving (wip), statuseffect refactoring, multiple character faces
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@@ -0,0 +1,16 @@
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<Items>
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<Item
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name="Captain's Cap"
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pickdistance="150">
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<Sprite texture ="captainhat.png" depth="0.4"/>
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<Body radius="8" density="5"/>
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="captainhat.png" limb="Head" origin="0.4,0.94"/>
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</Wearable>
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</Item>
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</Items>
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@@ -11,8 +11,8 @@
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<Wearable limbtype="Head" slots="Any,Head">
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<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.7" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Welding Fuel Tank" Condition="-0.7" Oxygen="-20.0"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.7" Oxygen="20.0"/>
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<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Welding Fuel Tank,human" Condition="-0.7" Oxygen="-20.0"/>
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</Wearable>
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<ItemContainer capacity="1" hideitems="true">
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