Saving (wip), statuseffect refactoring, multiple character faces

This commit is contained in:
Regalis
2015-06-12 16:56:51 +03:00
parent 270efd77e0
commit 566d54197a
35 changed files with 640 additions and 268 deletions
Binary file not shown.

After

Width:  |  Height:  |  Size: 324 B

@@ -0,0 +1,16 @@
<Items>
<Item
name="Captain's Cap"
pickdistance="150">
<Sprite texture ="captainhat.png" depth="0.4"/>
<Body radius="8" density="5"/>
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="captainhat.png" limb="Head" origin="0.4,0.94"/>
</Wearable>
</Item>
</Items>
@@ -11,8 +11,8 @@
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank" Condition="-0.7" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Welding Fuel Tank" Condition="-0.7" Oxygen="-20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.7" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Welding Fuel Tank,human" Condition="-0.7" Oxygen="-20.0"/>
</Wearable>
<ItemContainer capacity="1" hideitems="true">