Saving (wip), statuseffect refactoring, multiple character faces

This commit is contained in:
Regalis
2015-06-12 16:56:51 +03:00
parent 270efd77e0
commit 566d54197a
35 changed files with 640 additions and 268 deletions

Before

Width:  |  Height:  |  Size: 2.3 KiB

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.5 KiB

Before

Width:  |  Height:  |  Size: 2.1 KiB

After

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 KiB

@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" ?>
<character name ="human" humanoid="true" needsair="true" genders="true" drowningtime="30">
<character name ="human" humanoid="true" needsair="true" genders="true" maleheadid="1,4" femaleheadid="1,2" drowningtime="30">
<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
@@ -8,7 +8,7 @@
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="3.0">
<sprite texture="Content/Characters/Human/[GENDER]head.png" sourcerect="1,1,37,38" depth="0.12" origin="0.5,0.5"/>
<sprite texture="Content/Characters/Human/[GENDER]head[HEADID].png" sourcerect="1,1,37,38" depth="0.12" origin="0.5,0.5"/>
</limb>
<!-- body -->
<limb id = "1" width="26" height="30" mass = "20" type="Torso" attackpriority="3" impacttolerance="5.0">