Saving (wip), statuseffect refactoring, multiple character faces

This commit is contained in:
Regalis
2015-06-12 16:56:51 +03:00
parent 270efd77e0
commit 566d54197a
35 changed files with 640 additions and 268 deletions
+48 -36
View File
@@ -9,12 +9,12 @@ namespace Subsurface
class StatusEffect
{
[Flags]
public enum Target
public enum TargetType
{
This = 1, Parent = 2, Character = 4, Contained = 8, Nearby = 16, UseTarget=32
}
private Target targets;
private TargetType targetTypes;
private string[] targetNames;
public string[] propertyNames;
@@ -30,9 +30,9 @@ namespace Subsurface
private Sound sound;
public Target Targets
public TargetType Targets
{
get { return targets; }
get { return targetTypes; }
}
public string[] TargetNames
@@ -92,7 +92,7 @@ namespace Subsurface
string[] Flags = attribute.Value.Split(',');
foreach (string s in Flags)
{
targets |= (Target)Enum.Parse(typeof(Target), s, true);
targetTypes |= (TargetType)Enum.Parse(typeof(TargetType), s, true);
}
break;
@@ -143,18 +143,27 @@ namespace Subsurface
}
public virtual void Apply(ActionType type, float deltaTime, Item item, Character character = null)
{
if (this.type == type) Apply(deltaTime, character, item);
}
//public virtual void Apply(ActionType type, float deltaTime, Item item, Character character = null)
//{
// if (this.type == type) Apply(deltaTime, character, item);
//}
public virtual void Apply(ActionType type, float deltaTime, Vector2 position, IPropertyObject target)
{
if (!targetNames.Contains(target.Name)) return;
if (this.type == type) Apply(deltaTime, position, target);
List<IPropertyObject> targets = new List<IPropertyObject>();
targets.Add(target);
if (this.type == type) Apply(deltaTime, position, targets);
}
protected virtual void Apply(float deltaTime, Vector2 position, IPropertyObject target)
public virtual void Apply(ActionType type, float deltaTime, Vector2 position, List<IPropertyObject> targets)
{
if (this.type == type) Apply(deltaTime, position, targets);
}
protected virtual void Apply(float deltaTime, Vector2 position, List<IPropertyObject> targets)
{
if (explosion != null) explosion.Explode(position);
@@ -163,42 +172,45 @@ namespace Subsurface
for (int i = 0; i < propertyNames.Count(); i++)
{
ObjectProperty property;
if (target.ObjectProperties.TryGetValue(propertyNames[i], out property))
foreach (IPropertyObject target in targets)
{
ApplyToProperty(property, propertyEffects[i], deltaTime);
if (targetNames!=null && !targetNames.Contains(target.Name)) continue;
if (!target.ObjectProperties.TryGetValue(propertyNames[i], out property)) continue;
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
}
}
protected virtual void Apply(float deltaTime, Character character, Item item)
{
if (explosion != null) explosion.Explode(item.SimPosition);
//protected virtual void Apply(float deltaTime, Character character, Item item)
//{
// if (explosion != null) explosion.Explode(item.SimPosition);
if (sound != null) sound.Play(1.0f, 1000.0f, item.body.FarseerBody);
// if (sound != null) sound.Play(1.0f, 1000.0f, item.body.FarseerBody);
for (int i = 0; i < propertyNames.Count(); i++)
{
ObjectProperty property;
// for (int i = 0; i < propertyNames.Count(); i++)
// {
// ObjectProperty property;
if (character!=null && character.properties.TryGetValue(propertyNames[i], out property))
{
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
// if (character!=null && character.properties.TryGetValue(propertyNames[i], out property))
// {
// ApplyToProperty(property, propertyEffects[i], deltaTime);
// }
if (item == null) continue;
// if (item == null) continue;
if (item.properties.TryGetValue(propertyNames[i], out property))
{
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
// if (item.properties.TryGetValue(propertyNames[i], out property))
// {
// ApplyToProperty(property, propertyEffects[i], deltaTime);
// }
foreach (ItemComponent ic in item.components)
{
if (!ic.properties.TryGetValue(propertyNames[i], out property)) continue;
ApplyToProperty(property, propertyEffects[i], deltaTime);
}
}
}
// foreach (ItemComponent ic in item.components)
// {
// if (!ic.properties.TryGetValue(propertyNames[i], out property)) continue;
// ApplyToProperty(property, propertyEffects[i], deltaTime);
// }
// }
//}
protected void ApplyToProperty(ObjectProperty property, object value, float deltaTime)
{