Reorganized project to start work on dedicated server

This commit is contained in:
juanjp600
2017-06-11 03:48:08 -03:00
parent 9b0d7c1020
commit 5636d1cdf9
702 changed files with 453 additions and 247 deletions
@@ -0,0 +1,32 @@
namespace Barotrauma.Networking
{
static class NetConfig
{
public const int DefaultPort = 14242;
//UpdateEntity networkevents aren't sent to clients if they're further than this from the entity
public const float UpdateEntityDistance = 2500.0f;
public const int MaxPlayers = 16;
public static string MasterServerUrl = GameMain.Config.MasterServerUrl;
//if a Character is further than this from the sub, the server will ignore it
//(in display units)
public const float CharacterIgnoreDistance = 20000.0f;
//how much the physics body of an item has to move until the server
//send a position update to clients (in sim units)
public const float ItemPosUpdateDistance = 2.0f;
public const float LargeCharacterUpdateInterval = 5.0f;
public const float DeleteDisconnectedTime = 10.0f;
public const float IdSendInterval = 0.2f;
public const float RerequestInterval = 0.2f;
public const int ReliableMessageBufferSize = 500;
public const int ResendAttempts = 10;
}
}