improved harpoon gun, misc ui stuff & bugfixes
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@@ -124,7 +124,7 @@ namespace Subsurface
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}
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}
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GUI.Draw((float)deltaTime, spriteBatch);
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GUI.Draw((float)deltaTime, spriteBatch, cam);
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if (PlayerInput.GetMouseState.LeftButton != ButtonState.Pressed) Inventory.draggingItem = null;
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