Merge remote-tracking branch 'upstream/master' into develop
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@@ -479,6 +479,16 @@ namespace Barotrauma.Networking
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get;
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private set;
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}
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[Serialize(100f, IsPropertySaveable.Yes)]
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/// <summary>
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/// Percentage modifier for the cost of hiring a new character to replace a permanently killed one.
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/// </summary>
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public float ReplaceCostPercentage
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{
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get;
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private set;
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}
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[Serialize(true, IsPropertySaveable.Yes)]
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/// <summary>
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@@ -651,6 +661,8 @@ namespace Barotrauma.Networking
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set
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{
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if (respawnMode == value) { return; }
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//can't change this when a round is running (but clients can, if the server says so, e.g. when a client joins and needs to know what it's set to despite a round being running)
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if (GameMain.NetworkMember is { GameStarted: true, IsServer: true }) { return; }
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respawnMode = value;
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ServerDetailsChanged = true;
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}
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