Merge remote-tracking branch 'upstream/master' into develop

This commit is contained in:
EvilFactory
2024-06-27 10:52:55 -03:00
32 changed files with 411 additions and 132 deletions
@@ -211,7 +211,7 @@ namespace Barotrauma
public virtual bool TryPurchase(Client client, int price)
{
return GetWallet(client).TryDeduct(price);
return price == 0 || GetWallet(client).TryDeduct(price);
}
public virtual int GetBalance(Client client = null)
@@ -250,6 +250,19 @@ namespace Barotrauma
(sub.AtEndExit != leavingSub.AtEndExit || sub.AtStartExit != leavingSub.AtStartExit));
}
public SubmarineInfo GetPredefinedStartOutpost()
{
if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters &&
!parameters.OutpostFilePath.IsNullOrEmpty())
{
return new SubmarineInfo(parameters.OutpostFilePath.Value)
{
OutpostGenerationParams = parameters
};
}
return null;
}
public override void Start()
{
base.Start();
@@ -1044,7 +1057,7 @@ namespace Barotrauma
return ToolBox.SelectWeightedRandom(factionsList, weights, random);
}
public bool TryHireCharacter(Location location, CharacterInfo characterInfo, bool takeMoney = true, Client client = null)
public bool TryHireCharacter(Location location, CharacterInfo characterInfo, bool takeMoney = true, Client client = null, bool buyingNewCharacter = false)
{
if (characterInfo == null) { return false; }
if (characterInfo.MinReputationToHire.factionId != Identifier.Empty)
@@ -1054,7 +1067,8 @@ namespace Barotrauma
return false;
}
}
if (takeMoney && !TryPurchase(client, HireManager.GetSalaryFor(characterInfo))) { return false; }
var price = buyingNewCharacter ? NewCharacterCost(characterInfo) : HireManager.GetSalaryFor(characterInfo);
if (takeMoney && !TryPurchase(client, price)) { return false; }
characterInfo.IsNewHire = true;
characterInfo.Title = null;
@@ -1063,6 +1077,17 @@ namespace Barotrauma
GameAnalyticsManager.AddMoneySpentEvent(characterInfo.Salary, GameAnalyticsManager.MoneySink.Crew, characterInfo.Job?.Prefab.Identifier.Value ?? "unknown");
return true;
}
public int NewCharacterCost(CharacterInfo characterInfo)
{
float characterCostPercentage = GameMain.NetworkMember?.ServerSettings.ReplaceCostPercentage ?? 100f;
return (int)MathF.Round(HireManager.GetSalaryFor(characterInfo) * (characterCostPercentage/100f));
}
public bool CanAffordNewCharacter(CharacterInfo characterInfo)
{
return CanAfford(NewCharacterCost(characterInfo));
}
private void NPCInteract(Character npc, Character interactor)
{