Merge remote-tracking branch 'upstream/master' into develop
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@@ -7,9 +7,14 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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/// <summary>
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/// Responsible for keeping track of the characters in the player crew, saving and loading their orders, managing the crew list UI
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/// </summary>
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partial class CrewManager
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{
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const float ConversationIntervalMin = 100.0f;
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@@ -27,7 +32,10 @@ namespace Barotrauma
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{
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return characters;
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}
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/// <summary>
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/// Note: this only returns AI characters' infos in multiplayer. The infos are used to manage hiring/firing/renaming, which only applies to AI characters.
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/// Use <see cref="GetSessionCrewCharacters"/> to get all the characters regardless if they're player or AI controlled.
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/// </summary>
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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return characterInfos;
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@@ -387,15 +395,8 @@ namespace Barotrauma
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public void RenameCharacter(CharacterInfo characterInfo, string newName)
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{
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int identifier = characterInfo.GetIdentifierUsingOriginalName();
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var match = characterInfos.FirstOrDefault(ci => ci.GetIdentifierUsingOriginalName() == identifier);
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if (match == null)
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{
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DebugConsole.ThrowError($"Tried to rename an invalid crew member ({identifier})");
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return;
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}
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match.Rename(newName);
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RenameCharacterProjSpecific(match);
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characterInfo.Rename(newName);
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RenameCharacterProjSpecific(characterInfo);
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}
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partial void RenameCharacterProjSpecific(CharacterInfo characterInfo);
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@@ -211,7 +211,7 @@ namespace Barotrauma
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public virtual bool TryPurchase(Client client, int price)
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{
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return GetWallet(client).TryDeduct(price);
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return price == 0 || GetWallet(client).TryDeduct(price);
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}
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public virtual int GetBalance(Client client = null)
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@@ -250,6 +250,19 @@ namespace Barotrauma
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(sub.AtEndExit != leavingSub.AtEndExit || sub.AtStartExit != leavingSub.AtStartExit));
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}
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public SubmarineInfo GetPredefinedStartOutpost()
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{
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if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters &&
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!parameters.OutpostFilePath.IsNullOrEmpty())
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{
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return new SubmarineInfo(parameters.OutpostFilePath.Value)
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{
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OutpostGenerationParams = parameters
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};
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}
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return null;
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}
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public override void Start()
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{
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base.Start();
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@@ -1044,7 +1057,7 @@ namespace Barotrauma
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return ToolBox.SelectWeightedRandom(factionsList, weights, random);
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}
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public bool TryHireCharacter(Location location, CharacterInfo characterInfo, bool takeMoney = true, Client client = null)
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public bool TryHireCharacter(Location location, CharacterInfo characterInfo, bool takeMoney = true, Client client = null, bool buyingNewCharacter = false)
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{
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if (characterInfo == null) { return false; }
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if (characterInfo.MinReputationToHire.factionId != Identifier.Empty)
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@@ -1054,7 +1067,8 @@ namespace Barotrauma
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return false;
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}
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}
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if (takeMoney && !TryPurchase(client, HireManager.GetSalaryFor(characterInfo))) { return false; }
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var price = buyingNewCharacter ? NewCharacterCost(characterInfo) : HireManager.GetSalaryFor(characterInfo);
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if (takeMoney && !TryPurchase(client, price)) { return false; }
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characterInfo.IsNewHire = true;
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characterInfo.Title = null;
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@@ -1063,6 +1077,17 @@ namespace Barotrauma
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GameAnalyticsManager.AddMoneySpentEvent(characterInfo.Salary, GameAnalyticsManager.MoneySink.Crew, characterInfo.Job?.Prefab.Identifier.Value ?? "unknown");
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return true;
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}
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public int NewCharacterCost(CharacterInfo characterInfo)
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{
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float characterCostPercentage = GameMain.NetworkMember?.ServerSettings.ReplaceCostPercentage ?? 100f;
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return (int)MathF.Round(HireManager.GetSalaryFor(characterInfo) * (characterCostPercentage/100f));
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}
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public bool CanAffordNewCharacter(CharacterInfo characterInfo)
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{
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return CanAfford(NewCharacterCost(characterInfo));
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}
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private void NPCInteract(Character npc, Character interactor)
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{
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@@ -574,6 +574,12 @@ namespace Barotrauma
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GameAnalyticsManager.AddDesignEvent(eventId + (Level.Loaded?.LevelData?.Biome?.Identifier.Value ?? "none") + "Discovered:Playtime", campaignMode.TotalPlayTime);
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GameAnalyticsManager.AddDesignEvent(eventId + (Level.Loaded?.LevelData?.Biome?.Identifier.Value ?? "none") + "Discovered:PassedLevels", campaignMode.TotalPassedLevels);
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}
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if (GameMain.NetworkMember?.ServerSettings is { } serverSettings)
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{
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GameAnalyticsManager.AddDesignEvent("ServerSettings:RespawnMode:" + serverSettings.RespawnMode);
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GameAnalyticsManager.AddDesignEvent("ServerSettings:IronmanMode:" + serverSettings.IronmanMode);
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GameAnalyticsManager.AddDesignEvent("ServerSettings:AllowBotTakeoverOnPermadeath:" + serverSettings.AllowBotTakeoverOnPermadeath);
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}
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}
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#if DEBUG
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