Merge remote-tracking branch 'upstream/master' into develop
This commit is contained in:
+38
-23
@@ -1,4 +1,6 @@
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#nullable enable
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using FarseerPhysics;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -117,24 +119,52 @@ namespace Barotrauma
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{
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if (inspectTimer > 0.0f)
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{
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character.SelectCharacter(Target);
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Vector2 diff = Target.WorldPosition - character.WorldPosition;
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float dist = diff.Length();
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float maxDist = ConvertUnits.ToDisplayUnits(HumanoidAnimController.BreakFromGrabDistance);
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if (dist > maxDist)
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{
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if (dist > maxDist * 2 || !character.CanSeeTarget(Target, seeThroughWindows: false))
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{
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//too far to reach by small manual movement, need to switch back to the earlier state
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currentState = State.GotoTarget;
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}
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//move closer horizontally if the horizontal distance is the issue
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else if (Math.Abs(diff.X) > Math.Abs(diff.Y) * 2.0f)
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{
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character.AIController.SteeringManager.SteeringManual(deltaTime, new Vector2(MathF.Sign(Target.WorldPosition.X - character.WorldPosition.X), 0.0f));
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}
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else
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{
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character.AIController.SteeringManager.Reset();
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}
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return;
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}
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else
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{
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if (dist < maxDist * 0.5f) { character.AIController.SteeringManager.Reset(); }
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character.SelectCharacter(Target);
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}
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inspectTimer -= deltaTime;
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if (inspectTimer < InspectTime - 1)
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{
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if (Target.AnimController.IsMovingFast)
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if (Math.Abs(Target.AnimController.TargetMovement.X) > 1.0f)
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{
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ArrestFleeing();
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}
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else if (Math.Abs(Target.AnimController.TargetMovement.X) > 1.0f)
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{
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// If the target moves, reset the inspect timer and tell to hold still
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// If the target moves, tell to hold still
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character.Speak(TextManager.Get("dialogcheckstolenitems.holdstill").Value, identifier: "holdstill".ToIdentifier(), minDurationBetweenSimilar: 3f);
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inspectTimer = InspectTime;
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}
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}
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return;
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}
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if (character.SelectedCharacter != Target)
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{
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//target not selected -> must've escaped
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Abandon = true;
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return;
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}
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if (stolenItems.Any() &&
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Rand.Range(0.0f, 1.0f, Rand.RandSync.Unsynced) < FindStolenItemsProbability)
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{
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@@ -155,13 +185,6 @@ namespace Barotrauma
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if (warnTimer > 0.0f)
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{
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warnTimer -= deltaTime;
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if (warnTimer < currentWarnDelay - 1)
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{
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if (Target.AnimController.IsMovingFast)
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{
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ArrestFleeing();
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}
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}
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return;
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}
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var stolenItemsOnCharacter = stolenItems.Where(it => it.GetRootInventoryOwner() == Target);
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@@ -189,14 +212,6 @@ namespace Barotrauma
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IsCompleted = true;
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}
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private void ArrestFleeing()
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{
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character.Speak(TextManager.Get("dialogcheckstolenitems.arrest").Value);
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currentState = State.Done;
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IsCompleted = true;
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Arrest(abortWhenItemsDropped: false, allowHoldFire: false);
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}
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private void Arrest(bool abortWhenItemsDropped, bool allowHoldFire)
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{
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bool isCriminal = Target.IsCriminal;
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+2
@@ -12,6 +12,8 @@ namespace Barotrauma
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protected override float TargetUpdateTimeMultiplier => 0.2f;
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public bool TargetCharactersInOtherSubs { get; init; }
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protected override bool AllowInAnySub => TargetCharactersInOtherSubs;
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public AIObjectiveFightIntruders(Character character, AIObjectiveManager objectiveManager, float priorityModifier = 1)
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: base(character, objectiveManager, priorityModifier) { }
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+3
-1
@@ -21,6 +21,8 @@ namespace Barotrauma
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private const float MaxSpeedOnStairs = 1.7f;
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private const float SteepSlopePushMagnitude = MaxSpeedOnStairs;
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public const float BreakFromGrabDistance = 1.4f;
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public override RagdollParams RagdollParams
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{
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get { return HumanRagdollParams; }
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@@ -1844,7 +1846,7 @@ namespace Barotrauma
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float dist = ConvertUnits.ToSimUnits(Vector2.Distance(target.WorldPosition, WorldPosition));
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//let the target break free if it's moving away and gets far enough
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if ((GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient) && dist > 1.4f && target.AllowInput &&
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if ((GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient) && dist > BreakFromGrabDistance && target.AllowInput &&
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Vector2.Dot(target.WorldPosition - WorldPosition, target.AnimController.TargetMovement) > 0)
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{
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character.DeselectCharacter();
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@@ -299,6 +299,7 @@ namespace Barotrauma
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public XElement OrderData;
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public bool PermanentlyDead;
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public bool RenamingEnabled = false;
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private static ushort idCounter = 1;
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private const string disguiseName = "???";
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@@ -802,6 +803,7 @@ namespace Barotrauma
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LoadTagsBackwardsCompatibility(infoElement, tags);
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SpeciesName = infoElement.GetAttributeIdentifier("speciesname", "");
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PermanentlyDead = infoElement.GetAttributeBool("permanentlydead", false);
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RenamingEnabled = infoElement.GetAttributeBool("renamingenabled", false);
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ContentXElement element;
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if (!SpeciesName.IsEmpty)
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{
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@@ -1499,7 +1501,8 @@ namespace Barotrauma
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new XAttribute("startitemsgiven", StartItemsGiven),
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new XAttribute("personality", PersonalityTrait?.Identifier ?? Identifier.Empty),
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new XAttribute("lastrewarddistribution", LastRewardDistribution.Match(some: value => value, none: () => -1).ToString()),
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new XAttribute("permanentlydead", PermanentlyDead)
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new XAttribute("permanentlydead", PermanentlyDead),
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new XAttribute("renamingenabled", RenamingEnabled)
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);
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if (HumanPrefabIds != default)
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