Merge remote-tracking branch 'upstream/master' into develop
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@@ -344,18 +344,6 @@ namespace Barotrauma
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}
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}
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protected SubmarineInfo GetPredefinedStartOutpost()
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{
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if (Map?.CurrentLocation?.Type?.GetForcedOutpostGenerationParams() is OutpostGenerationParams parameters && !parameters.OutpostFilePath.IsNullOrEmpty())
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{
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return new SubmarineInfo(parameters.OutpostFilePath.Value)
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{
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OutpostGenerationParams = parameters
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};
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}
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return null;
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}
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partial void NPCInteractProjSpecific(Character npc, Character interactor)
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{
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if (npc == null || interactor == null) { return; }
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@@ -370,7 +358,7 @@ namespace Barotrauma
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UpgradeManager.CreateUpgradeErrorMessage(TextManager.Get("Dialog.CantUpgrade").Value, IsSinglePlayer, npc);
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return;
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case InteractionType.Crew when GameMain.NetworkMember != null:
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CampaignUI.CrewManagement.SendCrewState(false);
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CampaignUI.HRManagerUI.SendCrewState(false);
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goto default;
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case InteractionType.MedicalClinic:
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CampaignUI.MedicalClinic.RequestLatestPending();
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+20
-6
@@ -939,7 +939,16 @@ namespace Barotrauma
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UInt16 renamedIdentifier = msg.ReadUInt16();
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string newName = msg.ReadString();
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CharacterInfo renamedCharacter = CrewManager.GetCharacterInfos().FirstOrDefault(info => info.ID == renamedIdentifier);
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if (renamedCharacter != null) { CrewManager.RenameCharacter(renamedCharacter, newName); }
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if (renamedCharacter != null)
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{
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CrewManager.RenameCharacter(renamedCharacter, newName);
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// Since renaming can only be done once in permadeath, we can safely set this to false to disable the renaming in the UI.
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renamedCharacter.RenamingEnabled = false;
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}
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else
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{
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DebugConsole.ThrowError($"Could not find a character to rename with the ID {renamedIdentifier}.");
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}
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}
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bool fireCharacter = msg.ReadBoolean();
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@@ -951,15 +960,15 @@ namespace Barotrauma
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if (firedCharacter != null) { CrewManager.FireCharacter(firedCharacter); }
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}
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if (map?.CurrentLocation?.HireManager != null && CampaignUI?.CrewManagement != null)
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if (map?.CurrentLocation?.HireManager != null && CampaignUI?.HRManagerUI != null)
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{
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//can't apply until we have the latest save file
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if (!NetIdUtils.IdMoreRecent(pendingSaveID, LastSaveID))
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{
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CampaignUI.CrewManagement.SetHireables(map.CurrentLocation, availableHires);
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if (hiredCharacters.Any()) { CampaignUI.CrewManagement.ValidateHires(hiredCharacters, takeMoney: false, createNotification: createNotification); }
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CampaignUI.CrewManagement.SetPendingHires(pendingHires, map.CurrentLocation);
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if (renameCrewMember || fireCharacter) { CampaignUI.CrewManagement.UpdateCrew(); }
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CampaignUI.HRManagerUI.SetHireables(map.CurrentLocation, availableHires);
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if (hiredCharacters.Any()) { CampaignUI.HRManagerUI.ValidateHires(hiredCharacters, takeMoney: false, createNotification: createNotification); }
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CampaignUI.HRManagerUI.SetPendingHires(pendingHires, map.CurrentLocation);
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if (renameCrewMember || fireCharacter) { CampaignUI.HRManagerUI.UpdateCrew(); }
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}
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}
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else
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@@ -1007,6 +1016,11 @@ namespace Barotrauma
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public override bool TryPurchase(Client client, int price)
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{
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if (price == 0)
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{
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return true;
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}
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if (!AllowedToManageCampaign(ClientPermissions.ManageMoney))
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{
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return PersonalWallet.TryDeduct(price);
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