Fixed input order execution + Controller direction syncing
It was a dumb mistake indeed, now the player's movement is a lot less erratic. There's some very minor desync, though I might've just tested it incorrectly.
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@@ -849,6 +849,7 @@ namespace Barotrauma.Networking
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DebugConsole.NewMessage(Convert.ToString(spawnPosition.X) + "," + Convert.ToString(spawnPosition.Y), Color.Lime);
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Character spawnedCharacter = Character.Create(Character.HumanConfigFile, spawnPosition, null, true, false);
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spawnedCharacter.AnimController.Frozen = true;
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c.Character = spawnedCharacter;
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GameMain.GameSession.CrewManager.characters.Add(c.Character);
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