(5b697f37f) Link the door and the gap even more strictly. It shouldn't be possible to destroy or move the other without moving the other. Fixes #1528.

This commit is contained in:
Joonas Rikkonen
2019-06-12 16:43:13 +03:00
parent 783aadfcbc
commit 54fe039c8a

View File

@@ -483,6 +483,26 @@ namespace Barotrauma
{
if (selectedList.Contains(entity)) { return; }
selectedList.Add(entity);
HandleDoorGapLinks(entity,
onGapFound: (door, gap) =>
{
door.RefreshLinkedGap();
if (!selectedList.Contains(gap))
{
selectedList.Add(gap);
}
},
onDoorFound: (door, gap) =>
{
if (!selectedList.Contains(door.Item))
{
selectedList.Add(door.Item);
}
});
}
private static void HandleDoorGapLinks(MapEntity entity, Action<Door, Gap> onGapFound, Action<Door, Gap> onDoorFound)
{
if (entity is Item i)
{
var door = i.GetComponent<Door>();
@@ -491,31 +511,26 @@ namespace Barotrauma
var gap = door.LinkedGap;
if (gap != null)
{
door.RefreshLinkedGap();
if (!selectedList.Contains(gap))
{
selectedList.Add(gap);
}
onGapFound(door, gap);
}
}
}
else if (entity is Gap gap)
{
var door = gap.ConnectedDoor;
if (door != null)
{
onDoorFound(door, gap);
}
}
}
public static void RemoveSelection(MapEntity entity)
{
selectedList.Remove(entity);
if (entity is Item i)
{
var door = i.GetComponent<Door>();
if (door != null)
{
var gap = door.LinkedGap;
if (gap != null)
{
selectedList.Remove(gap);
}
}
}
HandleDoorGapLinks(entity,
onGapFound: (door, gap) => selectedList.Remove(gap),
onDoorFound: (door, gap) => selectedList.Remove(door.Item));
}
static partial void UpdateAllProjSpecific(float deltaTime)
@@ -585,12 +600,11 @@ namespace Barotrauma
public static void UpdateEditor(Camera cam)
{
FilteredSelectedList.Clear();
if (highlightedListBox != null) highlightedListBox.UpdateManually((float)Timing.Step);
if (editingHUD != null)
{
if (selectedList.Count == 0 || editingHUD.UserData != selectedList[0])
if (FilteredSelectedList.Count == 0 || editingHUD.UserData != FilteredSelectedList[0])
{
foreach (GUIComponent component in editingHUD.Children)
{
@@ -601,7 +615,7 @@ namespace Barotrauma
editingHUD = null;
}
}
FilteredSelectedList.Clear();
if (selectedList.Count == 0) return;
foreach (var e in selectedList)
{