Build 0.20.4.0
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@@ -661,7 +661,7 @@ namespace Barotrauma
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if (effect.HasTargetType(StatusEffect.TargetType.NearbyItems) || effect.HasTargetType(StatusEffect.TargetType.NearbyCharacters))
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{
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targets.Clear();
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targets.AddRange(effect.GetNearbyTargets(worldPosition, targets));
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effect.AddNearbyTargets(worldPosition, targets);
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effect.Apply(effect.type, deltaTime, triggerer, targets);
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}
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}
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