Build 0.20.4.0
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@@ -459,6 +459,12 @@ namespace Barotrauma.Items.Components
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progressTimer = 0.0f;
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progressState = 0.0f;
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}
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#if CLIENT
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else
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{
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HintManager.OnStartDeconstructing(user, this);
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}
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#endif
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inputContainer.Inventory.Locked = IsActive;
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}
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