Build 0.20.4.0
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@@ -18,6 +18,9 @@ namespace Barotrauma
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[Serialize("", IsPropertySaveable.Yes)]
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public string PresetName { get; set; } = string.Empty;
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[Serialize(true, IsPropertySaveable.Yes)]
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public bool TutorialEnabled { get; set; }
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[Serialize(false, IsPropertySaveable.Yes), NetworkSerialize]
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public bool RadiationEnabled { get; set; }
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@@ -104,7 +107,9 @@ namespace Barotrauma
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private static int GetAddedMissionCount()
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{
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return GameSession.GetSessionCrewCharacters(CharacterType.Both).Max(static character => (int)character.GetStatValue(StatTypes.ExtraMissionCount));
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var characters = GameSession.GetSessionCrewCharacters(CharacterType.Both);
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if (!characters.Any()) { return 0; }
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return characters.Max(static character => (int)character.GetStatValue(StatTypes.ExtraMissionCount));
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}
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}
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}
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