Build 0.20.4.0
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@@ -269,10 +269,13 @@ namespace Barotrauma
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case EventType.UpdateTalents:
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if (c.Character != this)
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{
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if (!IsBot || !c.HasPermission(ClientPermissions.ManageBotTalents))
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{
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#if DEBUG
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DebugConsole.Log("Received a character update message from a client who's not controlling the character");
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DebugConsole.Log("Received a character update message from a client who's not controlling the character");
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#endif
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return;
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return;
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}
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}
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// get the full list of talents from the player, only give the ones
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@@ -31,7 +31,7 @@ namespace Barotrauma
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if (convAction.SelectedOption > -1)
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{
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//someone else already chose an option for this conversation: interrupt for this client
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convAction.ServerWrite(convAction.speaker, sender, interrupt: true);
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convAction.ServerWrite(convAction.Speaker, sender, interrupt: true);
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}
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else
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{
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@@ -2,7 +2,9 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using Barotrauma.Extensions;
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using Barotrauma.Networking;
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namespace Barotrauma
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@@ -30,6 +32,9 @@ namespace Barotrauma
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switch (header)
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{
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case NetworkHeader.ADD_EVERYTHING_TO_PENDING:
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ProcessAddEverything(sender);
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break;
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case NetworkHeader.REQUEST_AFFLICTIONS:
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ProcessRequestedAfflictions(inc, sender);
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break;
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@@ -57,7 +62,14 @@ namespace Barotrauma
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NetCrewMember newCrewMember = INetSerializableStruct.Read<NetCrewMember>(inc);
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InsertPendingCrewMember(newCrewMember);
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ServerSend(newCrewMember, NetworkHeader.ADD_PENDING, DeliveryMethod.Reliable, reponseClient: client);
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ServerSend(new NetCollection<NetCrewMember>(newCrewMember), NetworkHeader.ADD_PENDING, DeliveryMethod.Reliable, reponseClient: client);
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}
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private void ProcessAddEverything(Client client)
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{
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if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
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AddEverythingToPending();
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ServerSend(PendingHeals.ToNetCollection(), NetworkHeader.ADD_PENDING, DeliveryMethod.Reliable, reponseClient: client);
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}
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private void ProcessNewRemoval(IReadMessage inc, Client client)
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@@ -73,12 +85,7 @@ namespace Barotrauma
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{
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if (CheckRateLimit(client) == RateLimitResult.LimitReached) { return; }
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INetSerializableStruct writeCrewMember = new NetPendingCrew
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{
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CrewMembers = PendingHeals.ToArray()
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};
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ServerSend(writeCrewMember, NetworkHeader.REQUEST_PENDING, DeliveryMethod.Reliable, targetClient: client);
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ServerSend(PendingHeals.ToNetCollection(), NetworkHeader.REQUEST_PENDING, DeliveryMethod.Reliable, targetClient: client);
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}
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private void ProcessHealing(Client client)
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@@ -107,10 +114,10 @@ namespace Barotrauma
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CharacterInfo? foundInfo = crewMember.FindCharacterInfo(GetCrewCharacters());
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NetAffliction[] pendingAfflictions = Array.Empty<NetAffliction>();
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ImmutableArray<NetAffliction> pendingAfflictions = ImmutableArray<NetAffliction>.Empty;
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int infoId = 0;
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if (foundInfo is { Character: { CharacterHealth: { } health } })
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if (foundInfo is { Character.CharacterHealth: { } health })
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{
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pendingAfflictions = GetAllAfflictions(health);
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infoId = foundInfo.GetIdentifierUsingOriginalName();
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@@ -2516,6 +2516,7 @@ namespace Barotrauma.Networking
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msg.WriteInt32(ServerSettings.MaximumMoneyTransferRequest);
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msg.WriteBoolean(IsUsingRespawnShuttle());
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msg.WriteByte((byte)ServerSettings.LosMode);
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msg.WriteByte((byte)ServerSettings.ShowEnemyHealthBars);
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msg.WriteBoolean(includesFinalize); msg.WritePadBits();
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ServerSettings.WriteMonsterEnabled(msg);
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@@ -272,7 +272,6 @@ namespace Barotrauma.Networking
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XDocument doc = new XDocument(new XElement("serversettings"));
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doc.Root.SetAttributeValue("name", ServerName);
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doc.Root.SetAttributeValue("public", IsPublic);
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doc.Root.SetAttributeValue("port", Port);
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#if USE_STEAM
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doc.Root.SetAttributeValue("queryport", QueryPort);
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