Build 0.20.4.0
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@@ -1,4 +1,5 @@
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using Barotrauma.Networking;
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using Barotrauma.Extensions;
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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@@ -178,7 +179,7 @@ namespace Barotrauma
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activeSprite?.Draw(
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spriteBatch,
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new Vector2(obj.Position.X, -obj.Position.Y) - camDiff * obj.Position.Z / 10000.0f,
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Color.Lerp(Color.White, Level.Loaded.BackgroundTextureColor, obj.Position.Z / 3000.0f),
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Color.Lerp(obj.Prefab.SpriteColor, obj.Prefab.SpriteColor.Multiply(Level.Loaded.BackgroundTextureColor), obj.Position.Z / 3000.0f),
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activeSprite.Origin,
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obj.CurrentRotation,
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obj.CurrentScale,
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@@ -200,7 +201,7 @@ namespace Barotrauma
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obj.ActivePrefab.DeformableSprite.Origin,
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obj.CurrentRotation,
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obj.CurrentScale,
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Color.Lerp(Color.White, Level.Loaded.BackgroundTextureColor, obj.Position.Z / 5000.0f));
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Color.Lerp(obj.Prefab.SpriteColor, obj.Prefab.SpriteColor.Multiply(Level.Loaded.BackgroundTextureColor), obj.Position.Z / 5000.0f));
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}
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