Build 0.20.4.0
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@@ -811,7 +811,7 @@ namespace Barotrauma.Items.Components
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if (distSqr > t.SoundRange * t.SoundRange * 2) { continue; }
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float dist = (float)Math.Sqrt(distSqr);
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if (dist > prevPassivePingRadius * Range && dist <= passivePingRadius * Range && Rand.Int(sonarBlips.Count) < 500)
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if (dist > prevPassivePingRadius * Range && dist <= passivePingRadius * Range && Rand.Int(sonarBlips.Count) < 500 && t.IsWithinSector(transducerCenter))
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{
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Ping(t.WorldPosition, transducerCenter,
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Math.Min(t.SoundRange, range * 0.5f) * displayScale, 0, displayScale, Math.Min(t.SoundRange, range * 0.5f),
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@@ -1276,7 +1276,7 @@ namespace Barotrauma.Items.Components
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float indicatorSector = sector * 0.75f;
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float indicatorSectorLength = (float)(midLength / Math.Cos(indicatorSector));
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bool withinSector =
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bool withinSector =
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(Math.Abs(diff.X) < steering.ActiveDockingSource.DistanceTolerance.X && Math.Abs(diff.Y) < steering.ActiveDockingSource.DistanceTolerance.Y) ||
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Vector2.Dot(normalizedDockingDir, MathUtils.RotatePoint(normalizedDockingDir, indicatorSector)) <
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Vector2.Dot(normalizedDockingDir, Vector2.Normalize(dockingDir));
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