Build 0.20.4.0
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@@ -801,7 +801,7 @@ namespace Barotrauma
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}
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else if (character.HeldItems.Any(i =>
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i.OwnInventory != null &&
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(i.OwnInventory.CanBePut(item) || (i.OwnInventory.Capacity == 1 && i.OwnInventory.AllowSwappingContainedItems && i.OwnInventory.Container.CanBeContained(item)))))
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(i.OwnInventory.CanBePut(item) || ((i.OwnInventory.Capacity == 1 || i.OwnInventory.Container.HasSubContainers) && i.OwnInventory.AllowSwappingContainedItems && i.OwnInventory.Container.CanBeContained(item)))))
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{
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return QuickUseAction.PutToEquippedItem;
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}
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@@ -975,7 +975,7 @@ namespace Barotrauma
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heldItem.OwnInventory.GetItemAt(0)?.Prefab == item.Prefab &&
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heldItem.OwnInventory.GetItemsAt(0).Count() > 1;
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if (heldItem.OwnInventory.TryPutItem(item, Character.Controlled) ||
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(heldItem.OwnInventory.Capacity == 1 && heldItem.OwnInventory.TryPutItem(item, 0, allowSwapping: !disallowSwapping, allowCombine: false, user: Character.Controlled)))
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((heldItem.OwnInventory.Capacity == 1 || heldItem.OwnInventory.Container.HasSubContainers) && heldItem.OwnInventory.TryPutItem(item, 0, allowSwapping: !disallowSwapping, allowCombine: false, user: Character.Controlled)))
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{
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success = true;
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for (int j = 0; j < capacity; j++)
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