Build 0.20.4.0
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+2
-2
@@ -265,8 +265,8 @@ namespace Barotrauma
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private IEnumerable<CoroutineStatus> DoLoadInitialLevel(LevelData level, bool mirror)
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{
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GameMain.GameSession.StartRound(level,
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mirrorLevel: mirror);
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GameMain.GameSession.StartRound(level, mirrorLevel: mirror, startOutpost: GetPredefinedStartOutpost());
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GameMain.GameScreen.Select();
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CoroutineManager.StartCoroutine(DoInitialCameraTransition(), "SinglePlayerCampaign.DoInitialCameraTransition");
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