Build 0.20.4.0
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@@ -4,6 +4,7 @@ using Barotrauma.Networking;
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using Barotrauma.Particles;
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using Barotrauma.Steam;
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using Barotrauma.Transition;
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using Barotrauma.Tutorials;
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using FarseerPhysics;
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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@@ -774,9 +775,9 @@ namespace Barotrauma
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{
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GUIMessageBox.MessageBoxes.Remove(GUIMessageBox.VisibleBox);
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}
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else if (GameSession?.GameMode is TutorialMode tutorialMode && tutorialMode.Tutorial.ContentRunning)
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else if (ObjectiveManager.ContentRunning)
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{
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tutorialMode.Tutorial.CloseActiveContentGUI();
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ObjectiveManager.CloseActiveContentGUI();
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}
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else if (GameSession.IsTabMenuOpen)
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{
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@@ -828,7 +829,7 @@ namespace Barotrauma
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Paused =
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(DebugConsole.IsOpen || DebugConsole.Paused ||
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GUI.PauseMenuOpen || GUI.SettingsMenuOpen ||
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(GameSession?.GameMode is TutorialMode tutoMode && tutoMode.Tutorial.ContentRunning)) &&
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(GameSession?.GameMode is TutorialMode && ObjectiveManager.ContentRunning)) &&
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(NetworkMember == null || !NetworkMember.GameStarted);
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if (GameSession?.GameMode != null && GameSession.GameMode.Paused)
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{
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@@ -862,8 +863,9 @@ namespace Barotrauma
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{
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Screen.Selected.Update(Timing.Step);
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}
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else if (GameSession?.GameMode is TutorialMode tutorialMode && tutorialMode.Tutorial.ContentRunning)
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else if (ObjectiveManager.ContentRunning && GameSession?.GameMode is TutorialMode tutorialMode)
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{
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ObjectiveManager.VideoPlayer.Update();
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tutorialMode.Update((float)Timing.Step);
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}
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else
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