Build 0.20.4.0

This commit is contained in:
Markus Isberg
2022-11-11 17:57:23 +02:00
parent edaf4b09fe
commit 54712b5dc9
201 changed files with 7618 additions and 2020 deletions
@@ -5,15 +5,18 @@ using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using static Barotrauma.TalentTree;
using static Barotrauma.TalentTree.TalentTreeStageState;
using static Barotrauma.TalentTree.TalentStages;
namespace Barotrauma
{
internal readonly record struct TalentButton(GUIButton Button,
GUIComponent IconComponent,
internal readonly record struct TalentShowCaseButton(ImmutableHashSet<TalentButton> Buttons,
GUIComponent IconComponent);
internal readonly record struct TalentButton(GUIComponent IconComponent,
TalentPrefab Prefab)
{
public Identifier Identifier => Prefab.Identifier;
@@ -39,6 +42,11 @@ namespace Barotrauma
internal sealed class TalentMenu
{
public const string ManageBotTalentsButtonUserData = "managebottalentsbutton";
private Character? character;
private CharacterInfo? characterInfo;
private static readonly Color unselectedColor = new Color(240, 255, 255, 225),
unselectableColor = new Color(100, 100, 100, 225),
pressedColor = new Color(60, 60, 60, 225),
@@ -46,8 +54,8 @@ namespace Barotrauma
unlockedColor = new Color(24, 37, 31, 255),
availableColor = new Color(50, 47, 33, 255);
private static readonly ImmutableDictionary<TalentTreeStageState, TalentTreeStyle> talentStageStyles =
new Dictionary<TalentTreeStageState, TalentTreeStyle>
private static readonly ImmutableDictionary<TalentStages, TalentTreeStyle> talentStageStyles =
new Dictionary<TalentStages, TalentTreeStyle>
{
[Invalid] = new TalentTreeStyle("TalentTreeLocked", lockedColor),
[Locked] = new TalentTreeStyle("TalentTreeLocked", lockedColor),
@@ -57,10 +65,13 @@ namespace Barotrauma
}.ToImmutableDictionary();
private readonly HashSet<TalentButton> talentButtons = new HashSet<TalentButton>();
private readonly HashSet<TalentShowCaseButton> talentShowCaseButtons = new HashSet<TalentShowCaseButton>();
private readonly HashSet<GUIComponent> showCaseTalentFrames = new HashSet<GUIComponent>();
private readonly HashSet<TalentCornerIcon> talentCornerIcons = new HashSet<TalentCornerIcon>();
private HashSet<Identifier> selectedTalents = new HashSet<Identifier>();
private readonly Queue<Identifier> showCaseClosureQueue = new();
private GUIListBox? skillListBox;
private GUITextBlock? talentPointText;
private GUIProgressBar? experienceBar;
@@ -70,13 +81,17 @@ namespace Barotrauma
private GUIButton? talentApplyButton,
talentResetButton;
public void CreateGUI(GUIFrame parent)
public void CreateGUI(GUIFrame parent, Character? targetCharacter)
{
parent.ClearChildren();
talentButtons.Clear();
talentShowCaseButtons.Clear();
talentCornerIcons.Clear();
showCaseTalentFrames.Clear();
character = targetCharacter;
characterInfo = targetCharacter?.Info;
GUIFrame background = new GUIFrame(new RectTransform(Vector2.One, parent.RectTransform, Anchor.TopCenter), style: "GUIFrameListBox");
int padding = GUI.IntScale(15);
GUIFrame frame = new GUIFrame(new RectTransform(new Point(background.Rect.Width - padding, background.Rect.Height - padding), parent.RectTransform, Anchor.Center), style: null);
@@ -89,23 +104,21 @@ namespace Barotrauma
Stretch = true
};
Character? controlledCharacter = Character.Controlled;
CharacterInfo? info = controlledCharacter?.Info ?? GameMain.Client?.CharacterInfo;
if (info is null) { return; }
if (characterInfo is null) { return; }
CreateStatPanel(contentLayout, info);
CreateStatPanel(contentLayout, characterInfo);
new GUIFrame(new RectTransform(new Vector2(1f, 1f), contentLayout.RectTransform), style: "HorizontalLine");
if (JobTalentTrees.TryGet(info.Job.Prefab.Identifier, out TalentTree? talentTree))
if (JobTalentTrees.TryGet(characterInfo.Job.Prefab.Identifier, out TalentTree? talentTree))
{
CreateTalentMenu(contentLayout, info, talentTree!);
CreateTalentMenu(contentLayout, characterInfo, talentTree!);
}
CreateFooter(contentLayout, info);
CreateFooter(contentLayout, characterInfo);
UpdateTalentInfo();
if (GameMain.NetworkMember != null)
if (GameMain.NetworkMember != null && IsOwnCharacter(characterInfo))
{
CreateMultiplayerCharacterSettings(frame, content);
}
@@ -164,7 +177,7 @@ namespace Barotrauma
OnClicked = (button, o) =>
{
GameMain.Client?.SendCharacterInfo(GameMain.Client.PendingName);
characterSettingsFrame!.Visible = false;
characterSettingsFrame.Visible = false;
content.Visible = true;
return true;
}
@@ -179,8 +192,7 @@ namespace Barotrauma
new GUICustomComponent(new RectTransform(new Vector2(0.25f, 1f), topLayout.RectTransform), onDraw: (batch, component) =>
{
float posY = component.Rect.Center.Y - component.Rect.Width / 2;
info.DrawPortrait(batch, new Vector2(component.Rect.X, posY), Vector2.Zero, component.Rect.Width, false, false);
info.DrawPortrait(batch, component.Rect.Location.ToVector2(), Vector2.Zero, component.Rect.Width, false, false);
});
GUILayoutGroup nameLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.3f, 1f), topLayout.RectTransform))
@@ -209,20 +221,22 @@ namespace Barotrauma
if (talentsOutsideTree.Any())
{
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), nameLayout.RectTransform), style: null);
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), nameLayout.RectTransform), style: null);
GUILayoutGroup extraTalentLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.3f), nameLayout.RectTransform), childAnchor: Anchor.TopCenter);
GUILayoutGroup extraTalentLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.55f), nameLayout.RectTransform), childAnchor: Anchor.TopCenter);
talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), extraTalentLayout.RectTransform, anchor: Anchor.Center), TextManager.Get("talentmenu.extratalents"), font: GUIStyle.SubHeadingFont);
talentPointText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.3f), extraTalentLayout.RectTransform, anchor: Anchor.Center), TextManager.Get("talentmenu.extratalents"), font: GUIStyle.SubHeadingFont)
{
AutoScaleVertical = true
};
talentPointText.RectTransform.MaxSize = new Point(int.MaxValue, (int)talentPointText.TextSize.Y);
var extraTalentList = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.8f), extraTalentLayout.RectTransform, anchor: Anchor.Center), isHorizontal: true)
var extraTalentList = new GUIListBox(new RectTransform(new Vector2(0.9f, 0.7f), extraTalentLayout.RectTransform, anchor: Anchor.Center), isHorizontal: true)
{
AutoHideScrollBar = false,
ResizeContentToMakeSpaceForScrollBar = false
};
extraTalentList.ScrollBar.RectTransform.SetPosition(Anchor.BottomCenter, Pivot.TopCenter);
extraTalentList.RectTransform.MinSize = new Point(0, GUI.IntScale(65));
extraTalentLayout.Recalculate();
extraTalentList.ForceLayoutRecalculation();
@@ -231,7 +245,7 @@ namespace Barotrauma
if (extraTalent is null) { continue; }
GUIImage talentImg = new GUIImage(new RectTransform(Vector2.One, extraTalentList.Content.RectTransform, scaleBasis: ScaleBasis.BothHeight), sprite: extraTalent.Icon, scaleToFit: true)
{
ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{extraTalent.DisplayName}‖color:end‖" + "\n\n" + extraTalent.Description),
ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{extraTalent.DisplayName}‖color:end‖" + "\n\n" + ToolBox.ExtendColorToPercentageSigns(extraTalent.Description.Value)),
Color = GUIStyle.Green
};
}
@@ -298,10 +312,11 @@ namespace Barotrauma
TalentOption option = subTree.TalentOptionStages[i];
CreateTalentOption(subTreeLayoutGroup, subTree, i, option, info);
}
subTreeLayoutGroup.RectTransform.Resize(new Point(subTreeLayoutGroup.Rect.Width,
subTreeLayoutGroup.RectTransform.Resize(new Point(subTreeLayoutGroup.Rect.Width,
subTreeLayoutGroup.Children.Sum(c => c.Rect.Height + subTreeLayoutGroup.AbsoluteSpacing)));
subTreeLayoutGroup.RectTransform.MinSize = new Point(subTreeLayoutGroup.Rect.Width, subTreeLayoutGroup.Rect.Height);
subTreeLayoutGroup.Recalculate();
if (subTree.Type == TalentTreeType.Specialization)
{
talentList.RectTransform.Resize(new Point(talentList.Rect.Width, Math.Max(subTreeLayoutGroup.Rect.Height, talentList.Rect.Height)));
@@ -310,15 +325,15 @@ namespace Barotrauma
}
var specializationList = GetSpecializationList();
GetSpecializationList().RectTransform.Resize(new Point(specializationList.Content.Children.Sum(c => c.Rect.Width), specializationList.Rect.Height));
GetSpecializationList().RectTransform.Resize(new Point(specializationList.Content.Children.Sum(static c => c.Rect.Width), specializationList.Rect.Height));
GUITextBlock.AutoScaleAndNormalize(subTreeNames);
GUIListBox GetSpecializationList()
{
if (mainList.Content.Children.LastOrDefault() is GUIListBox specializationList)
if (mainList.Content.Children.LastOrDefault() is GUIListBox specList)
{
return specializationList;
return specList;
}
GUIListBox newSpecializationList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), mainList.Content.RectTransform, Anchor.TopCenter), isHorizontal: true, style: null);
@@ -354,21 +369,24 @@ namespace Barotrauma
GUILayoutGroup talentOptionLayoutGroup = new GUILayoutGroup(new RectTransform(Vector2.One, talentOptionCenterGroup.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft) { Stretch = true };
HashSet<Identifier> talentOptionIdentifiers = talentOption.TalentIdentifiers.OrderBy(static t => t).ToHashSet();
bool hasShowcase = talentOption.ShowcaseTalent.TryUnwrap(out Identifier showcaseTalentIdentifier);
GUILayoutGroup showcaseLayout = talentOptionLayoutGroup;
HashSet<TalentButton> buttonsToAdd = new();
if (hasShowcase)
Dictionary<GUILayoutGroup, ImmutableHashSet<Identifier>> showCaseTalentParents = new();
Dictionary<Identifier, GUIComponent> showCaseTalentButtonsToAdd = new();
foreach (var (showCaseTalentIdentifier, talents) in talentOption.ShowCaseTalents)
{
talentOptionIdentifiers.Add(showcaseTalentIdentifier);
talentOptionIdentifiers.Add(showCaseTalentIdentifier);
Point parentSize = talentBackground.RectTransform.NonScaledSize;
GUIFrame showCaseFrame = new GUIFrame(new RectTransform(new Point((int)(parentSize.X / 3f * (talentOptionIdentifiers.Count - 1)), parentSize.Y)), style: "GUITooltip")
GUIFrame showCaseFrame = new GUIFrame(new RectTransform(new Point((int)(parentSize.X / 3f * (talents.Count - 1)), parentSize.Y)), style: "GUITooltip")
{
UserData = showcaseTalentIdentifier,
UserData = showCaseTalentIdentifier,
IgnoreLayoutGroups = true,
Visible = false
};
GUILayoutGroup showcaseCenterGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.7f), showCaseFrame.RectTransform, Anchor.Center), childAnchor: Anchor.CenterLeft);
showcaseLayout = new GUILayoutGroup(new RectTransform(Vector2.One, showcaseCenterGroup.RectTransform), isHorizontal: true) { Stretch = true };
GUILayoutGroup showcaseLayout = new GUILayoutGroup(new RectTransform(Vector2.One, showcaseCenterGroup.RectTransform), isHorizontal: true) { Stretch = true };
showCaseTalentParents.Add(showcaseLayout, talents);
showCaseTalentFrames.Add(showCaseFrame);
}
@@ -376,16 +394,16 @@ namespace Barotrauma
{
if (!TalentPrefab.TalentPrefabs.TryGet(talentId, out TalentPrefab? talent)) { continue; }
bool isShowCaseTalent = hasShowcase && talentId == showcaseTalentIdentifier;
GUIComponent talentParent;
bool isShowCaseTalent = talentOption.ShowCaseTalents.ContainsKey(talentId);
GUIComponent talentParent = talentOptionLayoutGroup;
if (hasShowcase && talentId != showcaseTalentIdentifier)
foreach (var (key, value) in showCaseTalentParents)
{
talentParent = showcaseLayout;
}
else
{
talentParent = talentOptionLayoutGroup;
if (value.Contains(talentId))
{
talentParent = key;
break;
}
}
GUIFrame talentFrame = new GUIFrame(new RectTransform(Vector2.One, talentParent.RectTransform), style: null)
@@ -396,7 +414,7 @@ namespace Barotrauma
GUIFrame croppedTalentFrame = new GUIFrame(new RectTransform(Vector2.One, talentFrame.RectTransform, anchor: Anchor.Center, scaleBasis: ScaleBasis.BothHeight), style: null);
GUIButton talentButton = new GUIButton(new RectTransform(Vector2.One, croppedTalentFrame.RectTransform, anchor: Anchor.Center), style: null)
{
ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{talent.DisplayName}‖color:end‖" + "\n\n" + talent.Description),
ToolTip = RichString.Rich($"‖color:{Color.White.ToStringHex()}‖{talent.DisplayName}‖color:end‖" + "\n\n" + ToolBox.ExtendColorToPercentageSigns(talent.Description.Value)),
UserData = talent.Identifier,
PressedColor = pressedColor,
Enabled = info.Character != null,
@@ -420,20 +438,18 @@ namespace Barotrauma
return true;
}
Character? controlledCharacter = info.Character;
if (controlledCharacter is null) { return false; }
if (character is null) { return false; }
if (talentOption.MaxChosenTalents is 1)
{
// deselect other buttons in tier by removing their selected talents from pool
foreach (GUIButton guiButton in talentOptionLayoutGroup.GetAllChildren<GUIButton>())
foreach (Identifier identifier in selectedTalents)
{
if (guiButton.UserData is Identifier otherTalentIdentifier && guiButton != button)
if (character.HasTalent(identifier) || identifier == talentId) { continue; }
if (talentOptionIdentifiers.Contains(identifier))
{
if (!controlledCharacter.HasTalent(otherTalentIdentifier))
{
selectedTalents.Remove(otherTalentIdentifier);
}
selectedTalents.Remove(identifier);
}
}
}
@@ -451,7 +467,7 @@ namespace Barotrauma
selectedTalents.Remove(talentIdentifier);
}
}
else if (!controlledCharacter.HasTalent(talentIdentifier))
else if (!character.HasTalent(talentIdentifier))
{
selectedTalents.Remove(talentIdentifier);
}
@@ -487,9 +503,31 @@ namespace Barotrauma
}
iconImage.Enabled = talentButton.Enabled;
if (isShowCaseTalent) { continue; }
if (isShowCaseTalent)
{
showCaseTalentButtonsToAdd.Add(talentId, iconImage);
continue;
}
talentButtons.Add(new TalentButton(talentButton, iconImage, talent));
buttonsToAdd.Add(new TalentButton(iconImage, talent));
}
foreach (TalentButton button in buttonsToAdd)
{
talentButtons.Add(button);
}
foreach (var (key, value) in showCaseTalentButtonsToAdd)
{
HashSet<TalentButton> buttons = new();
foreach (Identifier identifier in talentOption.ShowCaseTalents[key])
{
if (talentButtons.FirstOrNull(talentButton => talentButton.Identifier == identifier) is not { } button) { continue; }
buttons.Add(button);
}
talentShowCaseButtons.Add(new TalentShowCaseButton(buttons.ToImmutableHashSet(), value));
}
talentCornerIcons.Add(new TalentCornerIcon(subTree.Identifier, index, cornerIcon, talentBackground, talentBackgroundHighlight));
@@ -534,6 +572,8 @@ namespace Barotrauma
private bool ResetTalentSelection(GUIButton guiButton, object userData)
{
if (characterInfo is null) { return false; }
selectedTalents = characterInfo.GetUnlockedTalentsInTree().ToHashSet();
UpdateTalentInfo();
return true;
}
@@ -554,16 +594,15 @@ namespace Barotrauma
private bool ApplyTalentSelection(GUIButton guiButton, object userData)
{
Character controlledCharacter = Character.Controlled;
if (controlledCharacter is null) { return false; }
if (character is null) { return false; }
ApplyTalents(controlledCharacter);
ApplyTalents(character);
return true;
}
public void UpdateTalentInfo()
{
if (!(Character.Controlled is { Info: var info } character)) { return; }
if (character is null || characterInfo is null) { return; }
bool unlockedAllTalents = character.HasUnlockedAllTalents();
@@ -576,15 +615,15 @@ namespace Barotrauma
}
else
{
experienceText.Text = $"{info.ExperiencePoints - info.GetExperienceRequiredForCurrentLevel()} / {info.GetExperienceRequiredToLevelUp() - info.GetExperienceRequiredForCurrentLevel()}";
experienceBar.BarSize = info.GetProgressTowardsNextLevel();
experienceText.Text = $"{characterInfo.ExperiencePoints - characterInfo.GetExperienceRequiredForCurrentLevel()} / {characterInfo.GetExperienceRequiredToLevelUp() - characterInfo.GetExperienceRequiredForCurrentLevel()}";
experienceBar.BarSize = characterInfo.GetProgressTowardsNextLevel();
}
selectedTalents = CheckTalentSelection(character, selectedTalents).ToHashSet();
string pointsLeft = info.GetAvailableTalentPoints().ToString();
string pointsLeft = characterInfo.GetAvailableTalentPoints().ToString();
int talentCount = selectedTalents.Count - info.GetUnlockedTalentsInTree().Count();
int talentCount = selectedTalents.Count - characterInfo.GetUnlockedTalentsInTree().Count();
if (unlockedAllTalents)
{
@@ -603,7 +642,7 @@ namespace Barotrauma
foreach (TalentCornerIcon cornerIcon in talentCornerIcons)
{
TalentTreeStageState state = GetTalentOptionStageState(character, cornerIcon.TalentTree, cornerIcon.Index, selectedTalents);
TalentStages state = GetTalentOptionStageState(character, cornerIcon.TalentTree, cornerIcon.Index, selectedTalents);
TalentTreeStyle style = talentStageStyles[state];
GUIComponentStyle newStyle = style.ComponentStyle;
cornerIcon.IconComponent.ApplyStyle(newStyle);
@@ -614,60 +653,94 @@ namespace Barotrauma
foreach (TalentButton talentButton in talentButtons)
{
Identifier talentIdentifier = talentButton.Identifier;
bool unselectable = !IsViableTalentForCharacter(character, talentIdentifier, selectedTalents) || character.HasTalent(talentIdentifier);
Color newTalentColor = unselectable ? unselectableColor : unselectedColor;
Color hoverColor = Color.White;
bool selected = false;
TalentStages stage = GetTalentState(character, talentButton.Identifier, selectedTalents);
ApplyTalentIconColor(stage, talentButton.IconComponent, talentButton.Prefab.ColorOverride);
}
if (character.HasTalent(talentIdentifier))
{
selected = true;
newTalentColor = GUIStyle.Green;
}
else if (selectedTalents.Contains(talentIdentifier))
{
selected = true;
newTalentColor = GUIStyle.Orange;
hoverColor = Color.Lerp(GUIStyle.Orange, Color.White, 0.7f);
}
bool shouldOverride = !unselectable || selected;
if (shouldOverride && talentButton.Prefab.ColorOverride.TryUnwrap(out Color overrideColor))
{
newTalentColor = overrideColor;
}
talentButton.IconComponent.Color = newTalentColor;
talentButton.IconComponent.HoverColor = hoverColor;
foreach (TalentShowCaseButton showCaseTalentButton in talentShowCaseButtons)
{
TalentStages collectiveTalentStage = GetCollectiveTalentState(character, showCaseTalentButton.Buttons, selectedTalents);
ApplyTalentIconColor(collectiveTalentStage, showCaseTalentButton.IconComponent, Option<Color>.None());
}
if (skillListBox is null) { return; }
TabMenu.CreateSkillList(character, info, skillListBox);
}
TabMenu.CreateSkillList(character, characterInfo, skillListBox);
public void AddToGUIUpdateList()
{
bool mouseInteracted = PlayerInput.PrimaryMouseButtonClicked() || PlayerInput.SecondaryMouseButtonClicked() || PlayerInput.ScrollWheelSpeed != 0;
bool keyboardInteracted = PlayerInput.KeyHit(Keys.Escape) || GameSettings.CurrentConfig.KeyMap.Bindings[InputType.InfoTab].IsHit();
foreach (GUIComponent component in showCaseTalentFrames)
static TalentStages GetTalentState(Character character, Identifier talentIdentifier, IReadOnlyCollection<Identifier> selectedTalents)
{
component.AddToGUIUpdateList(order: 1);
if (!component.Visible) { continue; }
if (keyboardInteracted || (mouseInteracted && !component.Rect.Contains(PlayerInput.MousePosition)))
bool unselectable = !IsViableTalentForCharacter(character, talentIdentifier, selectedTalents) || character.HasTalent(talentIdentifier);
TalentStages stage = unselectable ? Locked : Available;
if (unselectable)
{
component.Visible = false;
stage = Locked;
}
if (character.HasTalent(talentIdentifier))
{
stage = Unlocked;
}
else if (selectedTalents.Contains(talentIdentifier))
{
stage = Highlighted;
}
return stage;
}
static void ApplyTalentIconColor(TalentStages stage, GUIComponent component, Option<Color> colorOverride)
{
Color color = stage switch
{
Invalid => unselectableColor,
Locked => unselectableColor,
Unlocked => GetColorOrOverride(GUIStyle.Green, colorOverride),
Highlighted => GetColorOrOverride(GUIStyle.Orange, colorOverride),
Available => GetColorOrOverride(unselectedColor, colorOverride),
_ => throw new ArgumentOutOfRangeException(nameof(stage), stage, null)
};
component.Color = color;
component.HoverColor = Color.Lerp(color, Color.White, 0.7f);
static Color GetColorOrOverride(Color color, Option<Color> colorOverride) => colorOverride.TryUnwrap(out Color overrideColor) ? overrideColor : color;
}
// this could also be reused for setting colors for talentCornerIcons but that's for another time
static TalentStages GetCollectiveTalentState(Character character, IReadOnlyCollection<TalentButton> buttons, IReadOnlyCollection<Identifier> selectedTalents)
{
HashSet<TalentStages> talentStages = new HashSet<TalentStages>();
foreach (TalentButton button in buttons)
{
talentStages.Add(GetTalentState(character, button.Identifier, selectedTalents));
}
TalentStages collectiveStage = talentStages.Any(static stage => stage is Locked)
? Locked
: Available;
foreach (TalentStages stage in talentStages)
{
if (stage is Highlighted)
{
collectiveStage = Highlighted;
break;
}
if (stage is Unlocked)
{
collectiveStage = Unlocked;
break;
}
}
return collectiveStage;
}
}
public void Update()
{
if (Character.Controlled?.Info is not { } characterInfo || talentResetButton is null || talentApplyButton is null) { return; }
if (characterInfo is null || talentResetButton is null || talentApplyButton is null) { return; }
int talentCount = selectedTalents.Count - characterInfo.GetUnlockedTalentsInTree().Count();
talentResetButton.Enabled = talentApplyButton.Enabled = talentCount > 0;
@@ -675,6 +748,58 @@ namespace Barotrauma
{
talentApplyButton.Flash(GUIStyle.Orange);
}
while (showCaseClosureQueue.TryDequeue(out Identifier identifier))
{
foreach (GUIComponent component in showCaseTalentFrames)
{
if (component.UserData is Identifier showcaseIdentifier && showcaseIdentifier == identifier)
{
component.Visible = false;
}
}
}
bool mouseInteracted = PlayerInput.PrimaryMouseButtonClicked() || PlayerInput.SecondaryMouseButtonClicked() || PlayerInput.ScrollWheelSpeed != 0;
bool keyboardInteracted = PlayerInput.KeyHit(Keys.Escape) || GameSettings.CurrentConfig.KeyMap.Bindings[InputType.InfoTab].IsHit();
foreach (GUIComponent component in showCaseTalentFrames)
{
if (component.UserData is not Identifier identifier) { continue; }
component.AddToGUIUpdateList(order: 1);
if (!component.Visible) { continue; }
if (keyboardInteracted || (mouseInteracted && !component.Rect.Contains(PlayerInput.MousePosition)))
{
showCaseClosureQueue.Enqueue(identifier);
}
}
}
private static bool IsOwnCharacter(CharacterInfo? info)
{
if (info is null) { return false; }
CharacterInfo? ownCharacterInfo = Character.Controlled?.Info ?? GameMain.Client?.CharacterInfo;
if (ownCharacterInfo is null) { return false; }
return info == ownCharacterInfo;
}
public static bool CanManageTalents(CharacterInfo targetInfo)
{
// in singleplayer we can do whatever we want
if (GameMain.IsSingleplayer) { return true; }
// always allow managing talents for own character
if (IsOwnCharacter(targetInfo)) { return true; }
// don't allow controlling non-bot characters
if (targetInfo.Character is not { IsBot: true }) { return false; }
// lastly check if we have the permission to do this
return GameMain.Client is { } client && client.HasPermission(ClientPermissions.ManageBotTalents);
}
}
}